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vucinatim
GitHub creator profile

vucinatim

Repository-level view of 9 collected skills across 1 GitHub repositories.

skills collected
9
repositories
1
updated
2026-04-19
repository map

Where the skills live

Top repositories by collected skill count, with their share of this creator catalog and occupation spread.

repository explorer

Repositories and representative skills

host-surface
web-developers

Use when building or reviewing the Air Jam host shell so the active game surface stays full-frame, overlays stay modular, and host UI does not interfere with gameplay layout.

2026-04-19
game-architecture
software-developers

Use when creating or refactoring gameplay code in an Air Jam project and you need guidance on host vs controller vs domain boundaries, modular structure, and when to refactor before implementing.

2026-04-19
prefab-authoring
software-developers

Use when creating reusable gameplay objects or scene presets so prefabs stay declarative, configurable, and ready for future tooling such as previews and scanned catalogs.

2026-04-14
controller-ui
web-and-digital-interface-designers

Use when building or reviewing Air Jam controller surfaces so touch controls stay simple, readable, and game-appropriate instead of drifting into dense web-app UI patterns.

2026-04-08
debug-and-test
software-quality-assurance-analysts-and-testers

Use when debugging or validating an Air Jam project so diagnostics, logging, and tests stay intentional, structured, and aligned with the project architecture.

2026-04-04
airjam-docs-workflow
software-developers

Use when an Air Jam task needs canonical guidance and you need to know which local docs to read, when hosted docs are appropriate, and how to avoid reading the whole docs tree unnecessarily.

2026-04-01
canvas-2d-gameplay
software-developers

Use when building or reviewing a 2D Air Jam game with canvas so simulation, rendering, SVG/sprite assets, scaling, and collision stay clean instead of collapsing into DOM-heavy ad hoc logic.

2026-03-29
game-state-and-rendering
software-developers

Use when changing stores, per-frame gameplay logic, React state, refs, or rendering integration in an Air Jam project so state ownership stays clear and rerenders stay controlled.

2026-03-29
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