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vucinatim
Perfil de criador do GitHub

vucinatim

Visão por repositório de 9 skills coletadas em 1 repositórios do GitHub.

skills coletadas
9
repositórios
1
atualizado
19 de abr. de 2026
mapa de repositórios

Onde as skills estão

Principais repositórios por número de skills coletadas, com sua participação neste catálogo do criador e sua distribuição ocupacional.

explorador de repositórios

Repositórios e skills representativas

host-surface
Desenvolvedores web

Use when building or reviewing the Air Jam host shell so the active game surface stays full-frame, overlays stay modular, and host UI does not interfere with gameplay layout.

19 de abr. de 2026
game-architecture
Desenvolvedores de software

Use when creating or refactoring gameplay code in an Air Jam project and you need guidance on host vs controller vs domain boundaries, modular structure, and when to refactor before implementing.

19 de abr. de 2026
prefab-authoring
Desenvolvedores de software

Use when creating reusable gameplay objects or scene presets so prefabs stay declarative, configurable, and ready for future tooling such as previews and scanned catalogs.

14 de abr. de 2026
controller-ui
Designers de interfaces web e digitais

Use when building or reviewing Air Jam controller surfaces so touch controls stay simple, readable, and game-appropriate instead of drifting into dense web-app UI patterns.

8 de abr. de 2026
debug-and-test
Analistas de garantia de qualidade de software e testadores

Use when debugging or validating an Air Jam project so diagnostics, logging, and tests stay intentional, structured, and aligned with the project architecture.

4 de abr. de 2026
airjam-docs-workflow
Desenvolvedores de software

Use when an Air Jam task needs canonical guidance and you need to know which local docs to read, when hosted docs are appropriate, and how to avoid reading the whole docs tree unnecessarily.

1 de abr. de 2026
canvas-2d-gameplay
Desenvolvedores de software

Use when building or reviewing a 2D Air Jam game with canvas so simulation, rendering, SVG/sprite assets, scaling, and collision stay clean instead of collapsing into DOM-heavy ad hoc logic.

29 de mar. de 2026
game-state-and-rendering
Desenvolvedores de software

Use when changing stores, per-frame gameplay logic, React state, refs, or rendering integration in an Air Jam project so state ownership stays clear and rerenders stay controlled.

29 de mar. de 2026
Mostrando 8 de 9 skills coletadas.
Mostrando 1 de 1 repositórios
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