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Vista por repositorio de 9 skills recopiladas en 1 repositorios de GitHub.

skills recopiladas
9
repositorios
1
actualizado
19 abr 2026
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Repositorios principales por número de skills recopiladas, con su participación en este catálogo del creador y su variedad ocupacional.

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Repositorios y skills representativas

host-surface
Desarrolladores web

Use when building or reviewing the Air Jam host shell so the active game surface stays full-frame, overlays stay modular, and host UI does not interfere with gameplay layout.

19 abr 2026
game-architecture
Desarrolladores de software

Use when creating or refactoring gameplay code in an Air Jam project and you need guidance on host vs controller vs domain boundaries, modular structure, and when to refactor before implementing.

19 abr 2026
prefab-authoring
Desarrolladores de software

Use when creating reusable gameplay objects or scene presets so prefabs stay declarative, configurable, and ready for future tooling such as previews and scanned catalogs.

14 abr 2026
controller-ui
Diseñadores de interfaces web y digitales

Use when building or reviewing Air Jam controller surfaces so touch controls stay simple, readable, and game-appropriate instead of drifting into dense web-app UI patterns.

8 abr 2026
debug-and-test
Analistas de garantía de calidad de software y probadores

Use when debugging or validating an Air Jam project so diagnostics, logging, and tests stay intentional, structured, and aligned with the project architecture.

4 abr 2026
airjam-docs-workflow
Desarrolladores de software

Use when an Air Jam task needs canonical guidance and you need to know which local docs to read, when hosted docs are appropriate, and how to avoid reading the whole docs tree unnecessarily.

1 abr 2026
canvas-2d-gameplay
Desarrolladores de software

Use when building or reviewing a 2D Air Jam game with canvas so simulation, rendering, SVG/sprite assets, scaling, and collision stay clean instead of collapsing into DOM-heavy ad hoc logic.

29 mar 2026
game-state-and-rendering
Desarrolladores de software

Use when changing stores, per-frame gameplay logic, React state, refs, or rendering integration in an Air Jam project so state ownership stays clear and rerenders stay controlled.

29 mar 2026
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