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Unity-Technologies
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Unity-Technologies

Repository-Ansicht von 57 gesammelten Skills in 7 GitHub-Repositories.

gesammelte Skills
57
Repositories
7
aktualisiert
9. Okt. 2026
Repository-Explorer

Repositories und repräsentative Skills

create-2d-physics
nicht klassifiziert

Creates and fixes Unity 2D physics in both systems, 2D Physics Core and the legacy Rigidbody 2D system, for any 2D physics question even if neither is named. Not for 3D physics.

8. Okt. 2026
create-tile-palette-or-rule-tiles
nicht klassifiziert

Create a 2D tile palette from sprites or textures, or make tiles change based on their neighbours. Use for tile palettes or self-connecting tiles, even when the user doesn't name them.

8. Okt. 2026
unity-pipeline
nicht klassifiziert

Drives a running Unity Editor or dev Player through the unity-pipeline package — recompile, run tests, run C# scripts, method-reload code at runtime and audit the project. Use when an agent must control a live Unity instance or automate its tests.

8. Okt. 2026
unity-cli
nicht klassifiziert

Controls the Unity Editor and projects from the command line, driving a running Editor to edit scenes and assets or run C#. Use when asked to install or manage Editors, licenses, or projects, set up version control, build, test, configure the Unity MCP…

1. Okt. 2026
asset-transformer-toolkit
nicht klassifiziert

Imports 3D models and point clouds with Asset Transformer Toolkit (formerly Pixyz), and creates, edits, and runs RuleSets, Actions, and LODs. Use for Pixyz or Asset Transformer imports, RuleSets, or ImporterScriptableObjects. Requires toolkit 4.0+.

29. Sept. 2026
audio-setup-mixers
nicht klassifiziert

Routes Audio Sources into existing Audio Mixer Groups, classifying each source by what it plays. Use when the user asks about cleaning up mixer assignments, routing audio through a mixer, or which group a sound belongs in.

29. Sept. 2026
build-gtk
nicht klassifiziert

Builds node-based Editor tools with Unity Graph Toolkit (GTK) on Unity 6.6+: graphs, nodes, ports and validation, State Machine API tools on 6.7+, and runtime assets via a scripted importer. Use for custom graph, node or state machine editors, or migrating a…

29. Sept. 2026
generate-editor-search-query
nicht klassifiziert

Generates Unity Search queries and opens the Search window to find assets or scene objects. Use when the user asks to find, filter, or list assets, GameObjects, components, or references in the Editor, not on disk.

29. Sept. 2026
Es werden 8 von 34 gesammelten Skills angezeigt.
create-2d-physics
nicht klassifiziert

Creates and fixes Unity 2D physics in both systems, 2D Physics Core and the legacy Rigidbody 2D system, for any 2D physics question even if neither is named. Not for 3D physics.

6. Okt. 2026
unity-cli
nicht klassifiziert

Controls the Unity Editor and projects from the command line, driving a running Editor to edit scenes and assets or run C#. Use when asked to install or manage Editors, licenses, or projects, set up version control, build, test, configure the Unity MCP…

1. Okt. 2026
audio-setup-mixers
nicht klassifiziert

Routes Audio Sources into existing Audio Mixer Groups, classifying each source by what it plays. Use when the user asks about cleaning up mixer assignments, routing audio through a mixer, or which group a sound belongs in.

29. Sept. 2026
generate-editor-search-query
nicht klassifiziert

Generates Unity Search queries and opens the Search window to find assets or scene objects. Use when the user asks to find, filter, or list assets, GameObjects, components, or references in the Editor, not on disk.

29. Sept. 2026
levelplay-unity-integration
nicht klassifiziert

Integrates the LevelPlay ad mediation SDK via the Ads Mediation package. Use when the user asks about adding rewarded, interstitial, or banner ads, mediation or ad privacy setup, Android or iOS ad dependency build failures, or migrating from Unity Ads or…

29. Sept. 2026
migrate-birp-to-urp
nicht klassifiziert

Plans, executes, and troubleshoots migration from the Built-in Render Pipeline to URP. Use when asked to convert a project, scene, material, or shader to URP, or to fix visuals broken by the change.

29. Sept. 2026
optimize-audio
nicht klassifiziert

Optimizes audio memory, CPU cost, and playback quality through import settings and mixer configuration. Use when asked to reduce audio memory or Audio Mixer CPU cost, change clip Load Types, sample rates or codecs, or force 3D audio to mono.

29. Sept. 2026
optimize-web
nicht klassifiziert

Optimizes Unity WebGL and WebGPU builds for smaller downloads and faster load. Use when a web build is too large or stutters, or the user asks about compression, stripping, shader variants, or web profiling.

29. Sept. 2026
Es werden 8 von 10 gesammelten Skills angezeigt.
add-cli-command
Softwareentwickler

Add a new subcommand to the Memory Snapshot Data Tool CLI (the .NET 10 `MemorySnapshotDataTools` exe), wiring it through CliOptions → CommandLineBuilder → Program → a Core runner, then documenting it in README.md. Use when asked to add, create, or expose a…

5. Juni 2026
memory-snapshot-report
Softwareentwickler

Generate and view Unity memory snapshot reports. Use when the user wants to analyze a Unity memory snapshot, export it to a database, validate an export against Unity golden values, or generate/view an HTML report.

5. Juni 2026
validate-golden
Softwarequalitätssicherungsanalysten und -tester

Validate a Memory Snapshot Data Tool export against Unity Memory Profiler "golden" values — extract a {name}_golden.json in Unity, export the same .snap to a database, run the `validate` CLI command, and interpret the pass/fail result, tolerances, and…

5. Juni 2026
memory-db-sql
Softwareentwickler

Write and manage SQL queries against an exported Unity memory-snapshot database (DuckDB/SQLite), and keep the schema, views, version, and docs consistent. Use when writing/editing queries over native_objects, native_allocations, native_roots, memory_regions,…

3. Juni 2026
run-memory-snapshot-data-tool
Softwareentwickler

Build, run, screenshot, and test the Memory Snapshot Data Tool — the .NET 10 CLI that exports Unity .snap memory snapshots to DuckDB/SQLite and renders an HTML report. Use when asked to run, start, build, or test the tool, export a snapshot, generate or…

1. Juni 2026
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