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Unity-Technologies
GitHub 제작자 프로필

Unity-Technologies

7개 GitHub 저장소에서 수집된 57개 skills를 저장소 단위로 보여줍니다.

수집된 skills
57
저장소
7
업데이트
2026년 10월 9일
저장소 탐색

저장소와 대표 skills

create-2d-physics
미분류

Creates and fixes Unity 2D physics in both systems, 2D Physics Core and the legacy Rigidbody 2D system, for any 2D physics question even if neither is named. Not for 3D physics.

2026년 10월 8일
create-tile-palette-or-rule-tiles
미분류

Create a 2D tile palette from sprites or textures, or make tiles change based on their neighbours. Use for tile palettes or self-connecting tiles, even when the user doesn't name them.

2026년 10월 8일
unity-pipeline
미분류

Drives a running Unity Editor or dev Player through the unity-pipeline package — recompile, run tests, run C# scripts, method-reload code at runtime and audit the project. Use when an agent must control a live Unity instance or automate its tests.

2026년 10월 8일
unity-cli
미분류

Controls the Unity Editor and projects from the command line, driving a running Editor to edit scenes and assets or run C#. Use when asked to install or manage Editors, licenses, or projects, set up version control, build, test, configure the Unity MCP…

2026년 10월 1일
asset-transformer-toolkit
미분류

Imports 3D models and point clouds with Asset Transformer Toolkit (formerly Pixyz), and creates, edits, and runs RuleSets, Actions, and LODs. Use for Pixyz or Asset Transformer imports, RuleSets, or ImporterScriptableObjects. Requires toolkit 4.0+.

2026년 9월 29일
audio-setup-mixers
미분류

Routes Audio Sources into existing Audio Mixer Groups, classifying each source by what it plays. Use when the user asks about cleaning up mixer assignments, routing audio through a mixer, or which group a sound belongs in.

2026년 9월 29일
build-gtk
미분류

Builds node-based Editor tools with Unity Graph Toolkit (GTK) on Unity 6.6+: graphs, nodes, ports and validation, State Machine API tools on 6.7+, and runtime assets via a scripted importer. Use for custom graph, node or state machine editors, or migrating a…

2026년 9월 29일
generate-editor-search-query
미분류

Generates Unity Search queries and opens the Search window to find assets or scene objects. Use when the user asks to find, filter, or list assets, GameObjects, components, or references in the Editor, not on disk.

2026년 9월 29일
수집된 skill 34개 중 8개를 표시합니다.
create-2d-physics
미분류

Creates and fixes Unity 2D physics in both systems, 2D Physics Core and the legacy Rigidbody 2D system, for any 2D physics question even if neither is named. Not for 3D physics.

2026년 10월 6일
unity-cli
미분류

Controls the Unity Editor and projects from the command line, driving a running Editor to edit scenes and assets or run C#. Use when asked to install or manage Editors, licenses, or projects, set up version control, build, test, configure the Unity MCP…

2026년 10월 1일
audio-setup-mixers
미분류

Routes Audio Sources into existing Audio Mixer Groups, classifying each source by what it plays. Use when the user asks about cleaning up mixer assignments, routing audio through a mixer, or which group a sound belongs in.

2026년 9월 29일
generate-editor-search-query
미분류

Generates Unity Search queries and opens the Search window to find assets or scene objects. Use when the user asks to find, filter, or list assets, GameObjects, components, or references in the Editor, not on disk.

2026년 9월 29일
levelplay-unity-integration
미분류

Integrates the LevelPlay ad mediation SDK via the Ads Mediation package. Use when the user asks about adding rewarded, interstitial, or banner ads, mediation or ad privacy setup, Android or iOS ad dependency build failures, or migrating from Unity Ads or…

2026년 9월 29일
migrate-birp-to-urp
미분류

Plans, executes, and troubleshoots migration from the Built-in Render Pipeline to URP. Use when asked to convert a project, scene, material, or shader to URP, or to fix visuals broken by the change.

2026년 9월 29일
optimize-audio
미분류

Optimizes audio memory, CPU cost, and playback quality through import settings and mixer configuration. Use when asked to reduce audio memory or Audio Mixer CPU cost, change clip Load Types, sample rates or codecs, or force 3D audio to mono.

2026년 9월 29일
optimize-web
미분류

Optimizes Unity WebGL and WebGPU builds for smaller downloads and faster load. Use when a web build is too large or stutters, or the user asks about compression, stripping, shader variants, or web profiling.

2026년 9월 29일
수집된 skill 10개 중 8개를 표시합니다.
add-cli-command
소프트웨어 개발자

Add a new subcommand to the Memory Snapshot Data Tool CLI (the .NET 10 `MemorySnapshotDataTools` exe), wiring it through CliOptions → CommandLineBuilder → Program → a Core runner, then documenting it in README.md. Use when asked to add, create, or expose a…

2026년 6월 5일
memory-snapshot-report
소프트웨어 개발자

Generate and view Unity memory snapshot reports. Use when the user wants to analyze a Unity memory snapshot, export it to a database, validate an export against Unity golden values, or generate/view an HTML report.

2026년 6월 5일
validate-golden
소프트웨어 품질 보증 분석가·테스터

Validate a Memory Snapshot Data Tool export against Unity Memory Profiler "golden" values — extract a {name}_golden.json in Unity, export the same .snap to a database, run the `validate` CLI command, and interpret the pass/fail result, tolerances, and…

2026년 6월 5일
memory-db-sql
소프트웨어 개발자

Write and manage SQL queries against an exported Unity memory-snapshot database (DuckDB/SQLite), and keep the schema, views, version, and docs consistent. Use when writing/editing queries over native_objects, native_allocations, native_roots, memory_regions,…

2026년 6월 3일
run-memory-snapshot-data-tool
소프트웨어 개발자

Build, run, screenshot, and test the Memory Snapshot Data Tool — the .NET 10 CLI that exports Unity .snap memory snapshots to DuckDB/SQLite and renders an HTML report. Use when asked to run, start, build, or test the tool, export a snapshot, generate or…

2026년 6월 1일
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