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Unity-Technologies
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Unity-Technologies

4개 GitHub 저장소에서 수집된 63개 skills를 저장소 단위로 보여줍니다.

수집된 skills
63
저장소
4
업데이트
2026년 8월 25일
저장소 탐색

저장소와 대표 skills

unity-physicscore2d-batching
소프트웨어 개발자

Batching techniques for queries, projectiles/shooters, and swarm/flocking behaviors (boids)

2026년 6월 30일
unity-physicscore2d-collision
소프트웨어 개발자

Collision detection, contact manifolds, collision responses, determinism, and character collision handling

2026년 6월 30일
unity-physicscore2d-components
소프트웨어 개발자

Component authoring patterns and best practices for Unity PhysicsCore2D

2026년 6월 30일
unity-physicscore2d-destruction-patterns
소프트웨어 개발자

High-level patterns and gameplay strategies for destructible objects in Unity PhysicsCore2D — slicing mechanics, fragmenting on impact, sprite-based destructible systems, debris cleanup, performance budgeting. Use for "how should I design destructible X?"…

2026년 6월 30일
unity-physicscore2d-factories
소프트웨어 개발자

Factory patterns for creating complex physics objects (ragdolls, soft bodies, vehicles, gears, mechanical systems)

2026년 6월 30일
unity-physicscore2d-filtering
소프트웨어 개발자

Collision filtering, layer-based interactions, custom collision filters, and trigger areas

2026년 6월 30일
unity-physicscore2d-forces
소프트웨어 개발자

Environmental forces (wind), surface forces, and directional force application

2026년 6월 30일
unity-physicscore2d-materials
소프트웨어 개발자

Physics material properties including friction, bounciness/restitution, rolling resistance, and surface velocity (conveyor belts)

2026년 6월 30일
수집된 skill 29개 중 8개를 표시합니다.
unity-cli
미분류

Use when interacting with Unity CLI from the terminal, or to control a running/connected Unity Editor from the command line — create or modify GameObjects, edit scenes and assets, inspect the hierarchy, and run C# in a live Editor instead of hand-editing…

2026년 8월 21일
levelplay-unity-integration
미분류

Adds ads and monetization to a Unity game using the LevelPlay Mediation SDK (installed via the Ads Mediation UPM package). Use when a developer asks about adding ads to a Unity game, implementing rewarded, interstitial, or banner ads, setting up ad mediation,…

2026년 8월 20일
sprite-editor
소프트웨어 개발자

Edits Unity sprite properties by generating C# editor scripts using ISpriteEditorDataProvider APIs. Handles sprite rectangles, borders, pivots, outlines, and slicing operations (automatic, grid, isometric). Use when working with sprite assets, sprite sheets,…

2026년 8월 14일
initialize-ai-navigation
소프트웨어 개발자

Sets up and configures the Unity AI Navigation system — NavMesh surfaces, NavMesh agents, obstacles, links, modifiers, areas and costs. Use when creating walkable navigation meshes, adding pathfinding agents, setting up patrol routes, configuring obstacle…

2026년 8월 14일
unity-package-management
소프트웨어 개발자

Use when adding, removing, upgrading, or discovering Unity (UPM) packages programmatically from outside the Editor — headless or CI package installs via the C# UnityEditor.PackageManager.Client API, verifying package ids/versions against the Unity registry,…

2026년 8월 14일
optimize-audio
소프트웨어 개발자

Optimizes Unity 6 audio memory, CPU cost, and playback quality through correct import settings and mixer configuration. Use when the user wants to reduce audio memory usage, choose the right Load Type for short clips versus music versus ambient beds,…

2026년 8월 13일
optimize-web
소프트웨어 개발자

Optimizes Unity 6 WebGL and WebGPU builds for smaller download size, faster initial load, and efficient browser runtime performance. Use when the user's web build is too large, stutters in a specific browser, consumes excessive battery, needs CDN/server…

2026년 8월 13일
physics-3d-collision
소프트웨어 개발자

3D PhysX collision and trigger diagnostics for MonoBehaviour-based Unity projects. Primary scope: OnCollisionEnter / OnTriggerEnter not firing, objects passing through each other, Physics.Raycast missing, ragdoll explosion, AddForce stops working after…

2026년 8월 13일
수집된 skill 22개 중 8개를 표시합니다.
audio-setup-mixers
미분류

Scans the scene and audio assets to appropriately route Audio Sources into existing Audio Mixer Groups, classifying each source by what it plays. Use when the user asks about cleaning up mixer assignments, routing audio through a mixer, or which group a sound…

2026년 8월 25일
optimize-audio
미분류

Optimizes Unity 6 audio memory, CPU cost, and playback quality through correct import settings and mixer configuration. Use when the user wants to reduce audio memory usage, choose the right Load Type for short clips versus music versus ambient beds,…

2026년 8월 25일
optimize-web
미분류

Optimizes Unity 6 WebGL and WebGPU builds for smaller download size, faster initial load, and efficient browser runtime performance. Use when the user's web build is too large, stutters in a specific browser, consumes excessive battery, needs CDN/server…

2026년 8월 25일
setup-vivox-voice-chat
미분류

Add and configure in-game voice chat and text chat for Unity multiplayer games using Unity Vivox. Covers microphone setup and mic permissions on Android/iOS, voice activity detection (VAD) tuning, voice volume and mute controls in a settings UI…

2026년 8월 25일
unity-cli
미분류

Use when interacting with Unity CLI from the terminal, or to control a running/connected Unity Editor from the command line — create or modify GameObjects, edit scenes and assets, inspect the hierarchy, and run C# in a live Editor instead of hand-editing…

2026년 8월 25일
unity-package-management
미분류

Use when adding, removing, upgrading, or discovering Unity (UPM) packages programmatically from outside the Editor — headless or CI package installs via the C# UnityEditor.PackageManager.Client API, verifying package ids/versions against the Unity registry,…

2026년 8월 25일
urp-postprocessing
미분류

Sets up, configures, and debugs URP post-processing effects using the Volume framework. Use when the user asks about bloom, tonemapping, color adjustments, depth of field, vignette, motion blur, or other Volume overrides in a URP project.

2026년 8월 25일
add-cli-command
소프트웨어 개발자

Add a new subcommand to the Memory Snapshot Data Tool CLI (the .NET 10 `MemorySnapshotDataTools` exe), wiring it through CliOptions → CommandLineBuilder → Program → a Core runner, then documenting it in README.md. Use when asked to add, create, or expose a…

2026년 6월 5일
memory-snapshot-report
소프트웨어 개발자

Generate and view Unity memory snapshot reports. Use when the user wants to analyze a Unity memory snapshot, export it to a database, validate an export against Unity golden values, or generate/view an HTML report.

2026년 6월 5일
validate-golden
소프트웨어 품질 보증 분석가·테스터

Validate a Memory Snapshot Data Tool export against Unity Memory Profiler "golden" values — extract a {name}_golden.json in Unity, export the same .snap to a database, run the `validate` CLI command, and interpret the pass/fail result, tolerances, and…

2026년 6월 5일
memory-db-sql
소프트웨어 개발자

Write and manage SQL queries against an exported Unity memory-snapshot database (DuckDB/SQLite), and keep the schema, views, version, and docs consistent. Use when writing/editing queries over native_objects, native_allocations, native_roots, memory_regions,…

2026년 6월 3일
run-memory-snapshot-data-tool
소프트웨어 개발자

Build, run, screenshot, and test the Memory Snapshot Data Tool — the .NET 10 CLI that exports Unity .snap memory snapshots to DuckDB/SQLite and renders an HTML report. Use when asked to run, start, build, or test the tool, export a snapshot, generate or…

2026년 6월 1일
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