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dzhng
GitHub 제작자 프로필

dzhng

5개 GitHub 저장소에서 수집된 51개 skills를 저장소 단위로 보여줍니다.

수집된 skills
51
저장소
5
업데이트
2026년 10월 5일
저장소 탐색

저장소와 대표 skills

handoff-spec
미분류

Hand a spec that is mid-implementation to another machine or another agent.

2026년 10월 2일
explore-unknowns
미분류

Guide the user through a quadrant walk that maps the unknowns of a task — open by listing the known knowns, then work through known unknowns, unknown knowns, and unknown unknowns one stage at a time, ending with a complete four-quadrant map in the user's…

2026년 10월 2일
audit-performance
미분류

Audit and prioritize performance work through bounded-work and forward-progress checks. Use when asked to find performance issues, investigate freezes/500s/OOMs, review retries or polling for no-progress loops, rank a performance backlog, or implement the…

2026년 10월 2일
compare-screenshots
미분류

Compare screenshots against the intended design, distinguishing approved references from historical baselines. Use for iterative implementation matching, before/after visual review, objective image telemetry, or checking a lone capture for flat, empty, or…

2026년 10월 2일
design-with-images
미분류

Explore UI and visual design with image generation, then iterate the real implementation against the user-selected concept. Use when brainstorming visual directions, offering mockup variants, or implementing an approved generated design; do not stop at the…

2026년 10월 2일
screenshot-critique
미분류

Use the unprimed sub agent as a second set of eyes before accepting visual work — MANDATORY before declaring any user-reported visual bug fixed or claiming a visual change verified; primed eyes pass defects fresh eyes catch.

2026년 10월 2일
write-skills
미분류

Create or revise agent skills. Use when adding a new skill file, renaming a skill, simplifying an existing skill, improving trigger descriptions, or deciding what belongs in a skill versus references, scripts, assets, or ordinary docs.

2026년 10월 2일
write-tests
미분류

Write tests that pin real behavior instead of implementation details, config values, or lucky samples. Use when adding tests for new behavior, writing a regression test, fixing a brittle or flaky test, reviewing a test diff, or when a test breaks after a…

2026년 10월 2일
수집된 skill 29개 중 8개를 표시합니다.
write-tests
미분류

Write tests that pin real behavior instead of implementation details, config values, or lucky samples. Use when adding tests for new behavior, writing a regression test, fixing a brittle or flaky test, reviewing a test diff, or when a test breaks after a…

2026년 9월 17일
audit-performance
미분류

Audit and prioritize performance work through bounded-work and forward-progress checks. Use when asked to find performance issues, investigate freezes/500s/OOMs, review retries or polling for no-progress loops, rank a performance backlog, or implement the…

2026년 9월 6일
compare-screenshots
미분류

Compare screenshots to judge which image is less wrong, not to match a baseline. Use when a UI, game, document, render, chart, or generated asset needs objective visual telemetry, side-by-side inspection, crop/zoom review, or a fresh second opinion before…

2026년 9월 6일
explore-unknowns
미분류

Guide the user through a quadrant walk that maps the unknowns of a task — open by listing the known knowns, then work through known unknowns, unknown knowns, and unknown unknowns one stage at a time, ending with a complete four-quadrant map in the user's…

2026년 9월 6일
implement-spec
미분류

Implement an existing spec through committed passes. Use for long or multi-pass specs that need maintenance checkpoints to periodically clean code, handoffs, priorities, and plan bloat before drift accumulates.

2026년 9월 6일
refactor-clean
미분류

Refactor cleanly instead of layering sediment. Use when a change reveals duplicated concepts, local adapters, obsolete owners, compatibility wrappers, parallel abstractions, an over-large module that has accreted many responsibilities, or "just tack this on"…

2026년 9월 6일
renderer
미분류

Build, debug, or review WebGPU renderer work — three.js/TSL scene layers, node materials, or raw WGSL passes and compute. Use when changing GPU resource layouts, render or compute passes, node materials, bind groups, buffers, shaders, frame orchestration,…

2026년 9월 6일
screenshot-critique
미분류

Use the unprimed sub agent as a second set of eyes before accepting visual work — MANDATORY before declaring any user-reported visual bug fixed or claiming a visual change verified; primed eyes pass defects fresh eyes catch.

2026년 9월 6일
수집된 skill 10개 중 8개를 표시합니다.
codex
미분류

Use the local Codex CLI as an independent second agent. Two branches — (1) proactively run `codex review` for a second opinion after completing a substantive change, before presenting it as done or committing; (2) delegate a well-defined implementation task…

2026년 10월 5일
write-skills
미분류

Create or revise agent skills. Use when adding a new skill file, renaming a skill, simplifying an existing skill, improving trigger descriptions, or deciding what belongs in a skill versus references, scripts, assets, or ordinary docs.

2026년 10월 4일
implement-spec-with-goal
미분류

Implement a spec using the harness's goal feature.

2026년 10월 4일
retro
미분류

Conduct a retrospective on a coding session.

2026년 10월 4일
renderer
미분류

Architecture rules for GPU rendering with TypeGPU/WebGPU — games, data visualisation, canvases, any app that draws with the GPU. Use when adding or changing passes, shaders, buffers, textures, pipelines, frame orchestration, GPU resource lifetimes, or checks…

2026년 10월 1일
implement-spec
미분류

Implement an existing spec through committed passes. Use for long or multi-pass specs that need maintenance checkpoints to periodically clean code, handoffs, priorities, and plan bloat before drift accumulates.

2026년 9월 26일
write-spec
미분류

Break large features into independently verifiable, human-reviewable slices under a feature directory in specs/. Use for risky or multi-step feature work that needs upfront questioning, API seams, browser-playable checkpoints, HTML visualizations, screenshot…

2026년 9월 26일
저장소 5개 중 5개 표시
모든 저장소를 표시했습니다

X · David (@dzhng)

David
David
@dzhng
토론에이전트 작업 조율
게시물 요약 · 영어

David clarifies that his process refers to the software-factory workflow in dzhng/skills. The repository combines exploration, specification, implementation and review Skills, with a focus on independently verifiable parts. This post links the collection as a whole.