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dzhng
GitHub-Creator-Profil

dzhng

Repository-Ansicht von 51 gesammelten Skills in 5 GitHub-Repositories.

gesammelte Skills
51
Repositories
5
aktualisiert
2. Okt. 2026
Repository-Explorer

Repositories und repräsentative Skills

handoff-spec
nicht klassifiziert

Hand a spec that is mid-implementation to another machine or another agent.

2. Okt. 2026
explore-unknowns
nicht klassifiziert

Guide the user through a quadrant walk that maps the unknowns of a task — open by listing the known knowns, then work through known unknowns, unknown knowns, and unknown unknowns one stage at a time, ending with a complete four-quadrant map in the user's…

2. Okt. 2026
audit-performance
nicht klassifiziert

Audit and prioritize performance work through bounded-work and forward-progress checks. Use when asked to find performance issues, investigate freezes/500s/OOMs, review retries or polling for no-progress loops, rank a performance backlog, or implement the…

2. Okt. 2026
compare-screenshots
nicht klassifiziert

Compare screenshots against the intended design, distinguishing approved references from historical baselines. Use for iterative implementation matching, before/after visual review, objective image telemetry, or checking a lone capture for flat, empty, or…

2. Okt. 2026
design-with-images
nicht klassifiziert

Explore UI and visual design with image generation, then iterate the real implementation against the user-selected concept. Use when brainstorming visual directions, offering mockup variants, or implementing an approved generated design; do not stop at the…

2. Okt. 2026
screenshot-critique
nicht klassifiziert

Use the unprimed sub agent as a second set of eyes before accepting visual work — MANDATORY before declaring any user-reported visual bug fixed or claiming a visual change verified; primed eyes pass defects fresh eyes catch.

2. Okt. 2026
write-skills
nicht klassifiziert

Create or revise agent skills. Use when adding a new skill file, renaming a skill, simplifying an existing skill, improving trigger descriptions, or deciding what belongs in a skill versus references, scripts, assets, or ordinary docs.

2. Okt. 2026
write-tests
nicht klassifiziert

Write tests that pin real behavior instead of implementation details, config values, or lucky samples. Use when adding tests for new behavior, writing a regression test, fixing a brittle or flaky test, reviewing a test diff, or when a test breaks after a…

2. Okt. 2026
Es werden 8 von 29 gesammelten Skills angezeigt.
renderer
nicht klassifiziert

Architecture rules for GPU rendering with TypeGPU/WebGPU — games, data visualisation, canvases, any app that draws with the GPU. Use when adding or changing passes, shaders, buffers, textures, pipelines, frame orchestration, GPU resource lifetimes, or checks…

29. Sept. 2026
implement-spec
nicht klassifiziert

Implement an existing spec through committed passes. Use for long or multi-pass specs that need maintenance checkpoints to periodically clean code, handoffs, priorities, and plan bloat before drift accumulates.

26. Sept. 2026
write-spec
nicht klassifiziert

Break large features into independently verifiable, human-reviewable slices under a feature directory in specs/. Use for risky or multi-step feature work that needs upfront questioning, API seams, browser-playable checkpoints, HTML visualizations, screenshot…

26. Sept. 2026
compare-screenshots
Softwarequalitätssicherungsanalysten und -tester

Compare screenshots to judge which image is less wrong, not to match a baseline. Use when a UI, game, document, render, chart, or generated asset needs objective visual telemetry, side-by-side inspection, crop/zoom review, or a fresh second opinion before…

25. Aug. 2026
screenshot-critique
Softwarequalitätssicherungsanalysten und -tester

Use the unprimed sub agent as a second set of eyes before accepting visual work — MANDATORY before declaring any user-reported visual bug fixed or claiming a visual change verified; primed eyes pass defects fresh eyes catch.

25. Aug. 2026
audit-performance
Softwareentwickler

Audit and prioritize performance work through bounded-work and forward-progress checks. Use when asked to find performance issues, investigate freezes/500s/OOMs, review retries or polling for no-progress loops, rank a performance backlog, or implement the…

15. Aug. 2026
refactor-clean
Softwareentwickler

Refactor cleanly instead of layering sediment. Use when a change reveals duplicated concepts, local adapters, obsolete owners, compatibility wrappers, parallel abstractions, an over-large module that has accreted many responsibilities, or "just tack this on"…

8. Aug. 2026
explore-unknowns
Softwareentwickler

Guide the user through a quadrant walk that maps the unknowns of a task — open by listing the known knowns, then work through known unknowns, unknown knowns, and unknown unknowns one stage at a time, ending with a complete four-quadrant map in the user's…

19. Juli 2026
Es werden 8 von 9 gesammelten Skills angezeigt.
code-review
Softwarequalitätssicherungsanalysten und -tester

Review changed code for naming, stale references, unnecessary complexity, and comment quality. Use after completing implementation work, before committing, or when the user asks to review or audit code.

1. Aug. 2026
refactor-clean
Softwareentwickler

Refactor cleanly instead of layering sediment. Use when a change reveals duplicated concepts, local adapters, obsolete owners, compatibility wrappers, parallel abstractions, an over-large module that has accreted many responsibilities, or "just tack this on"…

1. Aug. 2026
compare-screenshots
Web- und digitale Schnittstellendesigner

Compare screenshots to judge which image is less wrong, not to match a baseline. Use when a UI, game, document, render, chart, or generated asset needs objective visual telemetry, side-by-side inspection, crop/zoom review, or a fresh second opinion before…

17. Juli 2026
screenshot-critique
Web- und digitale Schnittstellendesigner

Use the unprimed sub agent as a second set of eyes before accepting visual work — MANDATORY before declaring any user-reported visual bug fixed or claiming a visual change verified; primed eyes pass defects fresh eyes catch.

17. Juli 2026
write-eval
Softwarequalitätssicherungsanalysten und -tester

Write a live eval for new or changed runner/agent behavior using red/green TDD plus a falsification check that proves the eval fails when the behavior is broken. Use whenever you add or modify behavior that should be covered by an eval, when asked to "write…

8. Juli 2026
debug-memory
Softwarequalitätssicherungsanalysten und -tester

Reproduce observational-memory bugs (reflection, recall, observer, freshness, eviction) by dumping the live `~/.duet/memory.db` into a fixture and driving an eval against it. Use whenever the agent's memory misbehaves — wrong observations, bad reflections,…

25. Mai 2026
release
Softwareentwickler

Increment the package version, commit the release, create a matching version tag, and push main plus the tag. Use when releasing this repo, publishing the package, bumping the version, tagging a release, or when the user asks to "release", "bump ver", "tag",…

8. Mai 2026
5 von 5 Repositories angezeigt
Alle Repositories angezeigt

X · David (@dzhng)

David
David
@dzhng
DiskussionAgentenaufgaben koordinieren
Beitragszusammenfassung · Englisch

David clarifies that his process refers to the software-factory workflow in dzhng/skills. The repository combines exploration, specification, implementation and review Skills, with a focus on independently verifiable parts. This post links the collection as a whole.

David
David
@dzhng
Beitrag zu einem Skill-ReleaseZitatbeitragProduktvideos erstellen
Beitragszusammenfassung · Englisch

Turn a product repository into a launch video with motion graphics and music. The author shares the Skill used for his own promo.

dzhng/skills/skills-graphics-launch-videoNicht im aktuellen KatalogQuellen