com um clique
loreSystem
loreSystem contém 33 skills coletadas de bivex, com cobertura ocupacional por repositório e páginas de detalhe dentro do site.
Skills neste repositório
Extract achievement entities from narrative text. Use when analyzing trophies, badges, ranks, leaderboards, titles, and progression reward milestones.
Extract analytics and game balance entities from narrative text. Use when analyzing player metrics, difficulty curves, drop rates, loot tables, heatmaps, and balance tuning.
Extract audio entities from narrative text. Use when analyzing music themes, sound effects, ambient audio, motifs, dynamic scoring, and silence as narrative device.
Extract biology entities from narrative text. Use when analyzing ecosystems, food chains, migration, hibernation, reproduction, extinction events, and evolution.
Extract celestial entities from narrative text. Use when analyzing galaxies, nebulae, black holes, star systems, moons, eclipses, solstices, and astronomical phenomena.
Extract character entities from narrative text. Use when analyzing characters, relationships, psychology, development arcs, voice/mocap data, and character variants.
Extract cinematic entities from narrative text. Use when analyzing cutscenes, camera paths, transitions, fades, flashbacks, and cinematic pacing.
Extract content management entities from narrative text. Use when analyzing mods, custom maps, user scenarios, localization, translations, subtitles, dubbing, and workshop content.
Extract economic entities from narrative text. Use when analyzing trade, currency, taxation, supply and demand, pricing, shops, markets, inflation, and loot table weights.
Validation rules for extracted entities. Checks required fields, data types, cross-references, duplicates, enum values, and domain constraints.
Extract environmental entities from narrative text. Use when analyzing weather, atmosphere, lighting, time periods, natural disasters, cataclysms, plagues, and world events.
Extract faction entities from narrative text. Use when analyzing organizations, hierarchies, ideologies, territories, resources, leaders, banners, and inter-faction relationships.
Extract historical entities from narrative text. Use when analyzing eras, timelines, calendars, holidays, seasons, alliances, empires, kingdoms, and era transitions.
JSON formatting rules for lore entity output. Enforces export-compatible JSON, plural collections, consistent IDs, and domain field names.
Extract legendary item entities from narrative text. Use when analyzing mythical weapons, armor, divine items, cursed items, artifact sets, runes, glyphs, and enchantments.
Base extraction rules for all lore subagents. Governs entity identification, contextual analysis, relationship mapping, and JSON output formatting.
Extract lore and narrative device entities from text. Use when analyzing codex entries, bestiary entries, journals, dreams, nightmares, memories, secrets, foreshadowing, and plot devices.
Extract media entities from narrative text. Use when analyzing newspapers, radio, television, internet, social media platforms, propaganda, and rumor systems.
Extract military entities from narrative text. Use when analyzing armies, fleets, battalions, weapons, fortifications, siege engines, wars, invasions, and revolutions.
Extract narrative structure entities from text. Use when analyzing stories, chapters, acts, episodes, prologues, epilogues, plot branches, campaigns, events, and story arc progression.
Extract political and legal entities from narrative text. Use when analyzing governments, laws, courts, crimes, punishments, treaties, constitutions, and legal systems.
Extract progression entities from narrative text. Use when analyzing skills, perks, attributes, experience, level-ups, talent trees, mastery systems, and character advancement.
Extract puzzle and secret entities from narrative text. Use when analyzing puzzles, riddles, traps, hidden paths, easter eggs, mysteries, and enigmas.
Extract quest entities from narrative text. Use when analyzing quest chains, objectives, moral choices, prerequisites, rewards, quest givers, and branching quest structures.
Extract religious entities from narrative text. Use when analyzing cults, sects, holy sites, scriptures, rituals, oaths, summons, pacts, curses, blessings, and miracles.
Extract research and education entities from narrative text. Use when analyzing academies, universities, schools, libraries, archives, museums, and research centers.
Extract social and cultural entities from narrative text. Use when analyzing social classes, honor, karma, reputation, festivals, ceremonies, tournaments, competitions, and social mobility.
Safety-net catch-all for extracting technical game entities not covered by other skills. Covers 193 entity types across achievements, inventory, audio, visual, cinematic, events, progression, research, media, secrets, art, and transport systems.
Extract transportation entities from narrative text. Use when analyzing mounts, vehicles, portals, teleporters, airships, spaceships, fast travel systems, and familiars.
Extract UI and content organization entities from narrative text. Use when analyzing player choices, flowcharts, handouts, tokenboards, tags, templates, and notes.
Extract urban planning entities from narrative text. Use when analyzing city districts, wards, quarters, plazas, markets, slums, noble districts, and port areas.
Extract visual effects entities from narrative text. Use when analyzing particle systems, shaders, lighting, color palettes, and VFX for magic, combat, and environment.
Extract location and geography entities from narrative text. Use when analyzing world geography, dungeons, zones, dimensions, arenas, hubs, open world areas, and spatial connections.