Dialog system for NPC conversations, branching choices, portrait animation, and typewriter text. Use when the user mentions dialog systems, NPC dialog, branching dialog, or dialog choices.
لغة النص الأصلي: الإنجليزية
القائمة
جمع SkillsMP عدد ١٠ من skills من gaoyuan-taka/godot-action-adventure-skills. افتح أي skill لمراجعة مصدره وتفاصيله.
عرض ١٠ من أصل ١٠ skills مجمعة.
Dialog system for NPC conversations, branching choices, portrait animation, and typewriter text. Use when the user mentions dialog systems, NPC dialog, branching dialog, or dialog choices.
لغة النص الأصلي: الإنجليزية
Enemy AI system with state-machine-driven behavior such as idle, chase, attack, and related states. Use when the user mentions enemy AI, monster behavior, chasing, or patrol enemies.
لغة النص الأصلي: الإنجليزية
Combat collision system based on HitBox and HurtBox. Use when the user mentions attack detection, damage systems, combat collisions, HitBox, or HurtBox.
لغة النص الأصلي: الإنجليزية
Inventory system for item slots, inventory UI, and item add/remove operations. Use when the user mentions inventory, inventory UI, or item management.
لغة النص الأصلي: الإنجليزية
Item system for item definitions, effect systems, and pickup logic. Use when the user mentions items, pickups, loot, or drop objects.
لغة النص الأصلي: الإنجليزية
Level transition system for scene changes, transition animation, and player placement management. Use when the user mentions scene transitions, level transitions, portals, or transition animation.
لغة النص الأصلي: الإنجليزية
NPC behavior system for patrols, wandering, and player interaction. Use when the user mentions NPC behavior, patrol NPCs, wandering, or NPC movement.
لغة النص الأصلي: الإنجليزية
Player HUD system for health bars and heart-based HP display. Use when the user mentions health bars, HUD, HP display, or heart-based health.
لغة النص الأصلي: الإنجليزية
Save system with JSON-based game saves, player data, item data, and persistence. Use when the user mentions save, load, save system, or saving the game.
لغة النص الأصلي: الإنجليزية
Generic state machine system for managing character states such as players, enemies, and NPCs. Use when the user mentions "state machine", "State Machine", "character states", or "AI behavior".
لغة النص الأصلي: الإنجليزية