Dialog system for NPC conversations, branching choices, portrait animation, and typewriter text. Use when the user mentions dialog systems, NPC dialog, branching dialog, or dialog choices.
Idioma do texto original: inglês
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O SkillsMP coletou 10 skills de gaoyuan-taka/godot-action-adventure-skills. Abra uma skill para revisar a origem e os detalhes.
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Dialog system for NPC conversations, branching choices, portrait animation, and typewriter text. Use when the user mentions dialog systems, NPC dialog, branching dialog, or dialog choices.
Idioma do texto original: inglês
Enemy AI system with state-machine-driven behavior such as idle, chase, attack, and related states. Use when the user mentions enemy AI, monster behavior, chasing, or patrol enemies.
Idioma do texto original: inglês
Combat collision system based on HitBox and HurtBox. Use when the user mentions attack detection, damage systems, combat collisions, HitBox, or HurtBox.
Idioma do texto original: inglês
Inventory system for item slots, inventory UI, and item add/remove operations. Use when the user mentions inventory, inventory UI, or item management.
Idioma do texto original: inglês
Item system for item definitions, effect systems, and pickup logic. Use when the user mentions items, pickups, loot, or drop objects.
Idioma do texto original: inglês
Level transition system for scene changes, transition animation, and player placement management. Use when the user mentions scene transitions, level transitions, portals, or transition animation.
Idioma do texto original: inglês
NPC behavior system for patrols, wandering, and player interaction. Use when the user mentions NPC behavior, patrol NPCs, wandering, or NPC movement.
Idioma do texto original: inglês
Player HUD system for health bars and heart-based HP display. Use when the user mentions health bars, HUD, HP display, or heart-based health.
Idioma do texto original: inglês
Save system with JSON-based game saves, player data, item data, and persistence. Use when the user mentions save, load, save system, or saving the game.
Idioma do texto original: inglês
Generic state machine system for managing character states such as players, enemies, and NPCs. Use when the user mentions "state machine", "State Machine", "character states", or "AI behavior".
Idioma do texto original: inglês