Skip to main content
Manusで任意のスキルを実行
ワンクリックで
GitHub リポジトリ

godot-action-adventure-skills

godot-action-adventure-skills には gaoyuan-taka から収集した 10 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
10
Stars
2
更新
2026-03-14
Forks
0
職業カバレッジ
1 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

godot-dialog-system
ソフトウェア開発者

Dialog system for NPC conversations, branching choices, portrait animation, and typewriter text. Use when the user mentions dialog systems, NPC dialog, branching dialog, or dialog choices.

2026-03-14
godot-enemy-ai
ソフトウェア開発者

Enemy AI system with state-machine-driven behavior such as idle, chase, attack, and related states. Use when the user mentions enemy AI, monster behavior, chasing, or patrol enemies.

2026-03-14
godot-hitbox-hurtbox
ソフトウェア開発者

Combat collision system based on HitBox and HurtBox. Use when the user mentions attack detection, damage systems, combat collisions, HitBox, or HurtBox.

2026-03-14
godot-inventory-system
ソフトウェア開発者

Inventory system for item slots, inventory UI, and item add/remove operations. Use when the user mentions inventory, inventory UI, or item management.

2026-03-14
godot-item-system
ソフトウェア開発者

Item system for item definitions, effect systems, and pickup logic. Use when the user mentions items, pickups, loot, or drop objects.

2026-03-14
godot-level-transition
ソフトウェア開発者

Level transition system for scene changes, transition animation, and player placement management. Use when the user mentions scene transitions, level transitions, portals, or transition animation.

2026-03-14
godot-npc-behavior
ソフトウェア開発者

NPC behavior system for patrols, wandering, and player interaction. Use when the user mentions NPC behavior, patrol NPCs, wandering, or NPC movement.

2026-03-14
godot-player-hud
ソフトウェア開発者

Player HUD system for health bars and heart-based HP display. Use when the user mentions health bars, HUD, HP display, or heart-based health.

2026-03-14
godot-save-system
ソフトウェア開発者

Save system with JSON-based game saves, player data, item data, and persistence. Use when the user mentions save, load, save system, or saving the game.

2026-03-14
godot-state-machine
ソフトウェア開発者

Generic state machine system for managing character states such as players, enemies, and NPCs. Use when the user mentions "state machine", "State Machine", "character states", or "AI behavior".

2026-03-14