Dialog system for NPC conversations, branching choices, portrait animation, and typewriter text. Use when the user mentions dialog systems, NPC dialog, branching dialog, or dialog choices.
Quellsprache: Englisch
Menü
SkillsMP hat 10 Skills aus gaoyuan-taka/godot-action-adventure-skills gesammelt. Öffne einen Skill, um Quelle und Details zu prüfen.
Es werden 10 von 10 gesammelten Skills angezeigt.
Dialog system for NPC conversations, branching choices, portrait animation, and typewriter text. Use when the user mentions dialog systems, NPC dialog, branching dialog, or dialog choices.
Quellsprache: Englisch
Enemy AI system with state-machine-driven behavior such as idle, chase, attack, and related states. Use when the user mentions enemy AI, monster behavior, chasing, or patrol enemies.
Quellsprache: Englisch
Combat collision system based on HitBox and HurtBox. Use when the user mentions attack detection, damage systems, combat collisions, HitBox, or HurtBox.
Quellsprache: Englisch
Inventory system for item slots, inventory UI, and item add/remove operations. Use when the user mentions inventory, inventory UI, or item management.
Quellsprache: Englisch
Item system for item definitions, effect systems, and pickup logic. Use when the user mentions items, pickups, loot, or drop objects.
Quellsprache: Englisch
Level transition system for scene changes, transition animation, and player placement management. Use when the user mentions scene transitions, level transitions, portals, or transition animation.
Quellsprache: Englisch
NPC behavior system for patrols, wandering, and player interaction. Use when the user mentions NPC behavior, patrol NPCs, wandering, or NPC movement.
Quellsprache: Englisch
Player HUD system for health bars and heart-based HP display. Use when the user mentions health bars, HUD, HP display, or heart-based health.
Quellsprache: Englisch
Save system with JSON-based game saves, player data, item data, and persistence. Use when the user mentions save, load, save system, or saving the game.
Quellsprache: Englisch
Generic state machine system for managing character states such as players, enemies, and NPCs. Use when the user mentions "state machine", "State Machine", "character states", or "AI behavior".
Quellsprache: Englisch