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gaoyuan-taka/godot-action-adventure-skills

SkillsMP has collected 10 skills from gaoyuan-taka/godot-action-adventure-skills. Open a skill to review its source and details.

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skills collected
10
GitHub stars
4
GitHub forks
1

Skills in this repository

1 occupation categories · 100% classified

Showing 10 of 10 collected skills.

occupation
Software Developers
description

Dialog system for NPC conversations, branching choices, portrait animation, and typewriter text. Use when the user mentions dialog systems, NPC dialog, branching dialog, or dialog choices.

updated
occupation
Software Developers
description

Enemy AI system with state-machine-driven behavior such as idle, chase, attack, and related states. Use when the user mentions enemy AI, monster behavior, chasing, or patrol enemies.

updated
occupation
Software Developers
description

Combat collision system based on HitBox and HurtBox. Use when the user mentions attack detection, damage systems, combat collisions, HitBox, or HurtBox.

updated
occupation
Software Developers
description

Inventory system for item slots, inventory UI, and item add/remove operations. Use when the user mentions inventory, inventory UI, or item management.

updated
occupation
Software Developers
description

Item system for item definitions, effect systems, and pickup logic. Use when the user mentions items, pickups, loot, or drop objects.

updated
occupation
Software Developers
description

Level transition system for scene changes, transition animation, and player placement management. Use when the user mentions scene transitions, level transitions, portals, or transition animation.

updated
occupation
Software Developers
description

NPC behavior system for patrols, wandering, and player interaction. Use when the user mentions NPC behavior, patrol NPCs, wandering, or NPC movement.

updated
occupation
Software Developers
description

Player HUD system for health bars and heart-based HP display. Use when the user mentions health bars, HUD, HP display, or heart-based health.

updated
occupation
Software Developers
description

Save system with JSON-based game saves, player data, item data, and persistence. Use when the user mentions save, load, save system, or saving the game.

updated
occupation
Software Developers
description

Generic state machine system for managing character states such as players, enemies, and NPCs. Use when the user mentions "state machine", "State Machine", "character states", or "AI behavior".

updated
Showing 10 of 10 collected skills.