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godot-action-adventure-skills

godot-action-adventure-skills contains 10 collected skills from gaoyuan-taka, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
10
Stars
2
updated
2026-03-14
Forks
0
Occupation coverage
1 occupation categories · 100% classified
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Skills in this repository

godot-dialog-system
software-developers

Dialog system for NPC conversations, branching choices, portrait animation, and typewriter text. Use when the user mentions dialog systems, NPC dialog, branching dialog, or dialog choices.

2026-03-14
godot-enemy-ai
software-developers

Enemy AI system with state-machine-driven behavior such as idle, chase, attack, and related states. Use when the user mentions enemy AI, monster behavior, chasing, or patrol enemies.

2026-03-14
godot-hitbox-hurtbox
software-developers

Combat collision system based on HitBox and HurtBox. Use when the user mentions attack detection, damage systems, combat collisions, HitBox, or HurtBox.

2026-03-14
godot-inventory-system
software-developers

Inventory system for item slots, inventory UI, and item add/remove operations. Use when the user mentions inventory, inventory UI, or item management.

2026-03-14
godot-item-system
software-developers

Item system for item definitions, effect systems, and pickup logic. Use when the user mentions items, pickups, loot, or drop objects.

2026-03-14
godot-level-transition
software-developers

Level transition system for scene changes, transition animation, and player placement management. Use when the user mentions scene transitions, level transitions, portals, or transition animation.

2026-03-14
godot-npc-behavior
software-developers

NPC behavior system for patrols, wandering, and player interaction. Use when the user mentions NPC behavior, patrol NPCs, wandering, or NPC movement.

2026-03-14
godot-player-hud
software-developers

Player HUD system for health bars and heart-based HP display. Use when the user mentions health bars, HUD, HP display, or heart-based health.

2026-03-14
godot-save-system
software-developers

Save system with JSON-based game saves, player data, item data, and persistence. Use when the user mentions save, load, save system, or saving the game.

2026-03-14
godot-state-machine
software-developers

Generic state machine system for managing character states such as players, enemies, and NPCs. Use when the user mentions "state machine", "State Machine", "character states", or "AI behavior".

2026-03-14