Dialog system for NPC conversations, branching choices, portrait animation, and typewriter text. Use when the user mentions dialog systems, NPC dialog, branching dialog, or dialog choices.
Langue du texte source : anglais
Menu
SkillsMP a collecté 10 skills depuis gaoyuan-taka/godot-action-adventure-skills. Ouvrez un skill pour examiner sa source et ses détails.
Affichage de 10 skills collectés sur 10.
Dialog system for NPC conversations, branching choices, portrait animation, and typewriter text. Use when the user mentions dialog systems, NPC dialog, branching dialog, or dialog choices.
Langue du texte source : anglais
Enemy AI system with state-machine-driven behavior such as idle, chase, attack, and related states. Use when the user mentions enemy AI, monster behavior, chasing, or patrol enemies.
Langue du texte source : anglais
Combat collision system based on HitBox and HurtBox. Use when the user mentions attack detection, damage systems, combat collisions, HitBox, or HurtBox.
Langue du texte source : anglais
Inventory system for item slots, inventory UI, and item add/remove operations. Use when the user mentions inventory, inventory UI, or item management.
Langue du texte source : anglais
Item system for item definitions, effect systems, and pickup logic. Use when the user mentions items, pickups, loot, or drop objects.
Langue du texte source : anglais
Level transition system for scene changes, transition animation, and player placement management. Use when the user mentions scene transitions, level transitions, portals, or transition animation.
Langue du texte source : anglais
NPC behavior system for patrols, wandering, and player interaction. Use when the user mentions NPC behavior, patrol NPCs, wandering, or NPC movement.
Langue du texte source : anglais
Player HUD system for health bars and heart-based HP display. Use when the user mentions health bars, HUD, HP display, or heart-based health.
Langue du texte source : anglais
Save system with JSON-based game saves, player data, item data, and persistence. Use when the user mentions save, load, save system, or saving the game.
Langue du texte source : anglais
Generic state machine system for managing character states such as players, enemies, and NPCs. Use when the user mentions "state machine", "State Machine", "character states", or "AI behavior".
Langue du texte source : anglais