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عرض ٨ من أصل ١٤ skills مجمعة.
codemod
مطوّرو البرمجيات

Author, archive, apply, and verify TypeScript codemods with ts-morph for APIs that have reached the remote default branch or external users. Use for shipped public API migrations, symbol renames, call-signature rewrites, import moves, or requests to preserve…

١١ أكتوبر ٢٠٢٦
gh-stack
غير مصنف

Manage dependent branches and pull requests with the gh-stack GitHub CLI extension. Use for stacked diffs, dependent pull requests, branch chains, stack navigation, rebasing, submission, synchronization, or merging.

٩ أكتوبر ٢٠٢٦
engine-call-contract
غير مصنف

How every call into the text engine is shaped, and where each entry point's names live. Use before adding, moving, or removing anything on a published surface, before adding an error path or a result type to an engine call, and when deciding whether a failure…

٨ أكتوبر ٢٠٢٦
open-knowledge-format
مطوّرو البرمجيات

Create, migrate, inspect, query, validate, or maintain Open Knowledge Format v0.2 bundles made from linked Markdown concepts with YAML provenance. Use when the user mentions OKF, Open Knowledge Format, knowledge bundles, LLM wikis, portable agent knowledge,…

٥ أكتوبر ٢٠٢٦
maintainability-review
محللو ضمان جودة البرمجيات والمختبرون

Audit and improve repository code milestone by milestone for correctness, clarity, local reasoning, DRY design, explicit state modeling, panic resistance, and trustworthy TypeScript boundaries. Use for deliberate cleanup passes, pre-release maintainability…

٤ سبتمبر ٢٠٢٦
typegpu
مطوّرو البرمجيات

TypeGPU is type-safe WebGPU in TypeScript. Use whenever the user writes, debugs, or designs TypeGPU code: 'use gpu' shader functions, tgpu.fn, buffers, textures, bind groups, compute and render pipelines, command encoders, render passes, render bundles,…

٢٥ أغسطس ٢٠٢٦
tsl
مطوّرو البرمجيات

Implement, migrate, review, debug, or verify Three.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing. Use for `three/tsl`, `three/webgpu`, NodeMaterial, WebGPURenderer, storage buffers, shader-node typing, or…

١٥ أغسطس ٢٠٢٦
diataxis-docs
مطوّرو البرمجيات

Design, classify, write, audit, or restructure technical documentation with the Diátaxis framework. Use for tutorials, how-to guides, reference material, explanations, documentation maps, README routing, documentation audits, or requests to separate…

١ أغسطس ٢٠٢٦
عرض ٨ من أصل ٩ skills مجمعة.
pmndrs-handle
غير مصنف

Use @pmndrs/handle to let users move, rotate, and scale objects or the camera in a plain three.js scene with mouse, touch, XR controllers, and hands — draggable objects, constrained handles (doors, levers), editor gizmos (TransformHandles, PivotHandles), and…

١٣ أكتوبر ٢٠٢٦
pmndrs-pointer-events
غير مصنف

Use @pmndrs/pointer-events to give a plain three.js scene DOM-style pointer events (click, hover, drag with pointer capture) from mouse/touch, XR controllers, hands, or custom inputs, and to forward events through render-target screens or portals. Use when…

١٣ أكتوبر ٢٠٢٦
react-three-handle
غير مصنف

Use @react-three/handle to let users move, rotate, and scale objects or the camera in React Three Fiber, with mouse, touch, XR controllers, and hands alike — draggable objects, door/lever-style constrained handles, editor gizmos (TransformHandles,…

١٣ أكتوبر ٢٠٢٦
react-three-xr
غير مصنف

Use @react-three/xr to build or convert React Three Fiber apps into VR/AR (WebXR) experiences — session setup, controller/hand/gaze input and its customization, pointer interactions, moving the user (origin, teleport, thumbstick locomotion), AR features (hit…

١٣ أكتوبر ٢٠٢٦
pmndrs-xr
غير مصنف

Use @pmndrs/xr to turn a plain three.js app into a VR/AR (WebXR) experience — session setup, default controllers/hands/gaze with pointer interactions, custom inputs, origin and teleport, controller locomotion, AR hit test and anchors, and layers. Use for…

١٣ أكتوبر ٢٠٢٦
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