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pmndrs
Perfil de criador do GitHub

pmndrs

Visão por repositório de 41 skills coletadas em 11 repositórios do GitHub.

skills coletadas
41
repositórios
11
atualizado
6 de nov. de 2026
Os 8 principais repositórios são exibidos aqui; a lista completa continua abaixo.
explorador de repositórios

Repositórios e skills representativas

Mostrando 8 de 14 skills coletadas.
codemod
Desenvolvedores de software

Author, archive, apply, and verify TypeScript codemods with ts-morph for APIs that have reached the remote default branch or external users. Use for shipped public API migrations, symbol renames, call-signature rewrites, import moves, or requests to preserve…

11 de out. de 2026
gh-stack
sem classificação

Manage dependent branches and pull requests with the gh-stack GitHub CLI extension. Use for stacked diffs, dependent pull requests, branch chains, stack navigation, rebasing, submission, synchronization, or merging.

9 de out. de 2026
engine-call-contract
sem classificação

How every call into the text engine is shaped, and where each entry point's names live. Use before adding, moving, or removing anything on a published surface, before adding an error path or a result type to an engine call, and when deciding whether a failure…

8 de out. de 2026
open-knowledge-format
Desenvolvedores de software

Create, migrate, inspect, query, validate, or maintain Open Knowledge Format v0.2 bundles made from linked Markdown concepts with YAML provenance. Use when the user mentions OKF, Open Knowledge Format, knowledge bundles, LLM wikis, portable agent knowledge,…

5 de out. de 2026
maintainability-review
Analistas de garantia de qualidade de software e testadores

Audit and improve repository code milestone by milestone for correctness, clarity, local reasoning, DRY design, explicit state modeling, panic resistance, and trustworthy TypeScript boundaries. Use for deliberate cleanup passes, pre-release maintainability…

4 de set. de 2026
typegpu
Desenvolvedores de software

TypeGPU is type-safe WebGPU in TypeScript. Use whenever the user writes, debugs, or designs TypeGPU code: 'use gpu' shader functions, tgpu.fn, buffers, textures, bind groups, compute and render pipelines, command encoders, render passes, render bundles,…

25 de ago. de 2026
tsl
Desenvolvedores de software

Implement, migrate, review, debug, or verify Three.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing. Use for `three/tsl`, `three/webgpu`, NodeMaterial, WebGPURenderer, storage buffers, shader-node typing, or…

15 de ago. de 2026
diataxis-docs
Desenvolvedores de software

Design, classify, write, audit, or restructure technical documentation with the Diátaxis framework. Use for tutorials, how-to guides, reference material, explanations, documentation maps, README routing, documentation audits, or requests to separate…

1 de ago. de 2026
Mostrando 8 de 9 skills coletadas.
pmndrs-handle
sem classificação

Use @pmndrs/handle to let users move, rotate, and scale objects or the camera in a plain three.js scene with mouse, touch, XR controllers, and hands — draggable objects, constrained handles (doors, levers), editor gizmos (TransformHandles, PivotHandles), and…

13 de out. de 2026
pmndrs-pointer-events
sem classificação

Use @pmndrs/pointer-events to give a plain three.js scene DOM-style pointer events (click, hover, drag with pointer capture) from mouse/touch, XR controllers, hands, or custom inputs, and to forward events through render-target screens or portals. Use when…

13 de out. de 2026
react-three-handle
sem classificação

Use @react-three/handle to let users move, rotate, and scale objects or the camera in React Three Fiber, with mouse, touch, XR controllers, and hands alike — draggable objects, door/lever-style constrained handles, editor gizmos (TransformHandles,…

13 de out. de 2026
react-three-xr
sem classificação

Use @react-three/xr to build or convert React Three Fiber apps into VR/AR (WebXR) experiences — session setup, controller/hand/gaze input and its customization, pointer interactions, moving the user (origin, teleport, thumbstick locomotion), AR features (hit…

13 de out. de 2026
pmndrs-xr
sem classificação

Use @pmndrs/xr to turn a plain three.js app into a VR/AR (WebXR) experience — session setup, default controllers/hands/gaze with pointer interactions, custom inputs, origin and teleport, controller locomotion, AR hit test and anchors, and layers. Use for…

13 de out. de 2026
Mostrando 11 de 11 repositórios
Todos os repositórios foram exibidos