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pmndrs
GitHub 제작자 프로필

pmndrs

11개 GitHub 저장소에서 수집된 41개 skills를 저장소 단위로 보여줍니다.

수집된 skills
41
저장소
11
업데이트
2026년 11월 6일
여기에는 상위 8개 저장소가 표시되며, 전체 저장소 목록은 아래에서 이어집니다.
저장소 탐색

저장소와 대표 skills

수집된 skill 14개 중 8개를 표시합니다.
codemod
소프트웨어 개발자

Author, archive, apply, and verify TypeScript codemods with ts-morph for APIs that have reached the remote default branch or external users. Use for shipped public API migrations, symbol renames, call-signature rewrites, import moves, or requests to preserve…

2026년 10월 11일
gh-stack
미분류

Manage dependent branches and pull requests with the gh-stack GitHub CLI extension. Use for stacked diffs, dependent pull requests, branch chains, stack navigation, rebasing, submission, synchronization, or merging.

2026년 10월 9일
engine-call-contract
미분류

How every call into the text engine is shaped, and where each entry point's names live. Use before adding, moving, or removing anything on a published surface, before adding an error path or a result type to an engine call, and when deciding whether a failure…

2026년 10월 8일
open-knowledge-format
소프트웨어 개발자

Create, migrate, inspect, query, validate, or maintain Open Knowledge Format v0.2 bundles made from linked Markdown concepts with YAML provenance. Use when the user mentions OKF, Open Knowledge Format, knowledge bundles, LLM wikis, portable agent knowledge,…

2026년 10월 5일
maintainability-review
소프트웨어 품질 보증 분석가·테스터

Audit and improve repository code milestone by milestone for correctness, clarity, local reasoning, DRY design, explicit state modeling, panic resistance, and trustworthy TypeScript boundaries. Use for deliberate cleanup passes, pre-release maintainability…

2026년 9월 4일
typegpu
소프트웨어 개발자

TypeGPU is type-safe WebGPU in TypeScript. Use whenever the user writes, debugs, or designs TypeGPU code: 'use gpu' shader functions, tgpu.fn, buffers, textures, bind groups, compute and render pipelines, command encoders, render passes, render bundles,…

2026년 8월 25일
tsl
소프트웨어 개발자

Implement, migrate, review, debug, or verify Three.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing. Use for `three/tsl`, `three/webgpu`, NodeMaterial, WebGPURenderer, storage buffers, shader-node typing, or…

2026년 8월 15일
diataxis-docs
소프트웨어 개발자

Design, classify, write, audit, or restructure technical documentation with the Diátaxis framework. Use for tutorials, how-to guides, reference material, explanations, documentation maps, README routing, documentation audits, or requests to separate…

2026년 8월 1일
수집된 skill 9개 중 8개를 표시합니다.
pmndrs-handle
미분류

Use @pmndrs/handle to let users move, rotate, and scale objects or the camera in a plain three.js scene with mouse, touch, XR controllers, and hands — draggable objects, constrained handles (doors, levers), editor gizmos (TransformHandles, PivotHandles), and…

2026년 10월 13일
pmndrs-pointer-events
미분류

Use @pmndrs/pointer-events to give a plain three.js scene DOM-style pointer events (click, hover, drag with pointer capture) from mouse/touch, XR controllers, hands, or custom inputs, and to forward events through render-target screens or portals. Use when…

2026년 10월 13일
react-three-handle
미분류

Use @react-three/handle to let users move, rotate, and scale objects or the camera in React Three Fiber, with mouse, touch, XR controllers, and hands alike — draggable objects, door/lever-style constrained handles, editor gizmos (TransformHandles,…

2026년 10월 13일
react-three-xr
미분류

Use @react-three/xr to build or convert React Three Fiber apps into VR/AR (WebXR) experiences — session setup, controller/hand/gaze input and its customization, pointer interactions, moving the user (origin, teleport, thumbstick locomotion), AR features (hit…

2026년 10월 13일
pmndrs-xr
미분류

Use @pmndrs/xr to turn a plain three.js app into a VR/AR (WebXR) experience — session setup, default controllers/hands/gaze with pointer interactions, custom inputs, origin and teleport, controller locomotion, AR hit test and anchors, and layers. Use for…

2026년 10월 13일
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