Skip to main content
pmndrs
GitHub-Creator-Profil

pmndrs

Repository-Ansicht von 41 gesammelten Skills in 11 GitHub-Repositories.

gesammelte Skills
41
Repositories
11
aktualisiert
6. Nov. 2026
Hier werden die Top 8 Repositories angezeigt; die vollständige Repository-Liste folgt darunter.
Repository-Explorer

Repositories und repräsentative Skills

Es werden 8 von 14 gesammelten Skills angezeigt.
codemod
Softwareentwickler

Author, archive, apply, and verify TypeScript codemods with ts-morph for APIs that have reached the remote default branch or external users. Use for shipped public API migrations, symbol renames, call-signature rewrites, import moves, or requests to preserve…

11. Okt. 2026
gh-stack
nicht klassifiziert

Manage dependent branches and pull requests with the gh-stack GitHub CLI extension. Use for stacked diffs, dependent pull requests, branch chains, stack navigation, rebasing, submission, synchronization, or merging.

9. Okt. 2026
engine-call-contract
nicht klassifiziert

How every call into the text engine is shaped, and where each entry point's names live. Use before adding, moving, or removing anything on a published surface, before adding an error path or a result type to an engine call, and when deciding whether a failure…

8. Okt. 2026
open-knowledge-format
Softwareentwickler

Create, migrate, inspect, query, validate, or maintain Open Knowledge Format v0.2 bundles made from linked Markdown concepts with YAML provenance. Use when the user mentions OKF, Open Knowledge Format, knowledge bundles, LLM wikis, portable agent knowledge,…

5. Okt. 2026
maintainability-review
Softwarequalitätssicherungsanalysten und -tester

Audit and improve repository code milestone by milestone for correctness, clarity, local reasoning, DRY design, explicit state modeling, panic resistance, and trustworthy TypeScript boundaries. Use for deliberate cleanup passes, pre-release maintainability…

4. Sept. 2026
typegpu
Softwareentwickler

TypeGPU is type-safe WebGPU in TypeScript. Use whenever the user writes, debugs, or designs TypeGPU code: 'use gpu' shader functions, tgpu.fn, buffers, textures, bind groups, compute and render pipelines, command encoders, render passes, render bundles,…

25. Aug. 2026
tsl
Softwareentwickler

Implement, migrate, review, debug, or verify Three.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing. Use for `three/tsl`, `three/webgpu`, NodeMaterial, WebGPURenderer, storage buffers, shader-node typing, or…

15. Aug. 2026
diataxis-docs
Softwareentwickler

Design, classify, write, audit, or restructure technical documentation with the Diátaxis framework. Use for tutorials, how-to guides, reference material, explanations, documentation maps, README routing, documentation audits, or requests to separate…

1. Aug. 2026
Es werden 8 von 9 gesammelten Skills angezeigt.
pmndrs-handle
nicht klassifiziert

Use @pmndrs/handle to let users move, rotate, and scale objects or the camera in a plain three.js scene with mouse, touch, XR controllers, and hands — draggable objects, constrained handles (doors, levers), editor gizmos (TransformHandles, PivotHandles), and…

13. Okt. 2026
pmndrs-pointer-events
nicht klassifiziert

Use @pmndrs/pointer-events to give a plain three.js scene DOM-style pointer events (click, hover, drag with pointer capture) from mouse/touch, XR controllers, hands, or custom inputs, and to forward events through render-target screens or portals. Use when…

13. Okt. 2026
react-three-handle
nicht klassifiziert

Use @react-three/handle to let users move, rotate, and scale objects or the camera in React Three Fiber, with mouse, touch, XR controllers, and hands alike — draggable objects, door/lever-style constrained handles, editor gizmos (TransformHandles,…

13. Okt. 2026
react-three-xr
nicht klassifiziert

Use @react-three/xr to build or convert React Three Fiber apps into VR/AR (WebXR) experiences — session setup, controller/hand/gaze input and its customization, pointer interactions, moving the user (origin, teleport, thumbstick locomotion), AR features (hit…

13. Okt. 2026
pmndrs-xr
nicht klassifiziert

Use @pmndrs/xr to turn a plain three.js app into a VR/AR (WebXR) experience — session setup, default controllers/hands/gaze with pointer interactions, custom inputs, origin and teleport, controller locomotion, AR hit test and anchors, and layers. Use for…

13. Okt. 2026
11 von 11 Repositories angezeigt
Alle Repositories angezeigt