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pmndrs
Profil créateur GitHub

pmndrs

Vue par dépôt de 41 skills collectés dans 11 dépôts GitHub.

skills collectés
41
dépôts
11
mis à jour
6 nov. 2026
Les 8 principaux dépôts sont affichés ici ; la liste complète continue ci-dessous.
explorateur de dépôts

Dépôts et skills représentatifs

Affichage de 8 skills collectés sur 14.
codemod
Développeurs de logiciels

Author, archive, apply, and verify TypeScript codemods with ts-morph for APIs that have reached the remote default branch or external users. Use for shipped public API migrations, symbol renames, call-signature rewrites, import moves, or requests to preserve…

11 oct. 2026
gh-stack
non classé

Manage dependent branches and pull requests with the gh-stack GitHub CLI extension. Use for stacked diffs, dependent pull requests, branch chains, stack navigation, rebasing, submission, synchronization, or merging.

9 oct. 2026
engine-call-contract
non classé

How every call into the text engine is shaped, and where each entry point's names live. Use before adding, moving, or removing anything on a published surface, before adding an error path or a result type to an engine call, and when deciding whether a failure…

8 oct. 2026
open-knowledge-format
Développeurs de logiciels

Create, migrate, inspect, query, validate, or maintain Open Knowledge Format v0.2 bundles made from linked Markdown concepts with YAML provenance. Use when the user mentions OKF, Open Knowledge Format, knowledge bundles, LLM wikis, portable agent knowledge,…

5 oct. 2026
maintainability-review
Analystes en assurance qualité des logiciels et testeurs

Audit and improve repository code milestone by milestone for correctness, clarity, local reasoning, DRY design, explicit state modeling, panic resistance, and trustworthy TypeScript boundaries. Use for deliberate cleanup passes, pre-release maintainability…

4 sept. 2026
typegpu
Développeurs de logiciels

TypeGPU is type-safe WebGPU in TypeScript. Use whenever the user writes, debugs, or designs TypeGPU code: 'use gpu' shader functions, tgpu.fn, buffers, textures, bind groups, compute and render pipelines, command encoders, render passes, render bundles,…

25 août 2026
tsl
Développeurs de logiciels

Implement, migrate, review, debug, or verify Three.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing. Use for `three/tsl`, `three/webgpu`, NodeMaterial, WebGPURenderer, storage buffers, shader-node typing, or…

15 août 2026
diataxis-docs
Développeurs de logiciels

Design, classify, write, audit, or restructure technical documentation with the Diátaxis framework. Use for tutorials, how-to guides, reference material, explanations, documentation maps, README routing, documentation audits, or requests to separate…

1 août 2026
Affichage de 8 skills collectés sur 9.
11 dépôts affichés sur 11
Tous les dépôts sont affichés