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pmndrs
GitHub 创作者资料

pmndrs

按仓库查看 11 个 GitHub 仓库中的 41 个已收集 skills。

已收集 skills
41
仓库
11
更新
2026年11月6日
这里展示前 8 个仓库;完整仓库列表在下方继续。
仓库浏览

仓库与代表性 skills

已展示 8 / 14 个已收集 Skill。
codemod
软件开发工程师

Author, archive, apply, and verify TypeScript codemods with ts-morph for APIs that have reached the remote default branch or external users. Use for shipped public API migrations, symbol renames, call-signature rewrites, import moves, or requests to preserve…

2026年10月11日
gh-stack
未分类

Manage dependent branches and pull requests with the gh-stack GitHub CLI extension. Use for stacked diffs, dependent pull requests, branch chains, stack navigation, rebasing, submission, synchronization, or merging.

2026年10月9日
engine-call-contract
未分类

How every call into the text engine is shaped, and where each entry point's names live. Use before adding, moving, or removing anything on a published surface, before adding an error path or a result type to an engine call, and when deciding whether a failure…

2026年10月8日
open-knowledge-format
软件开发工程师

Create, migrate, inspect, query, validate, or maintain Open Knowledge Format v0.2 bundles made from linked Markdown concepts with YAML provenance. Use when the user mentions OKF, Open Knowledge Format, knowledge bundles, LLM wikis, portable agent knowledge,…

2026年10月5日
maintainability-review
软件质量保证分析师与测试员

Audit and improve repository code milestone by milestone for correctness, clarity, local reasoning, DRY design, explicit state modeling, panic resistance, and trustworthy TypeScript boundaries. Use for deliberate cleanup passes, pre-release maintainability…

2026年9月4日
typegpu
软件开发工程师

TypeGPU is type-safe WebGPU in TypeScript. Use whenever the user writes, debugs, or designs TypeGPU code: 'use gpu' shader functions, tgpu.fn, buffers, textures, bind groups, compute and render pipelines, command encoders, render passes, render bundles,…

2026年8月25日
tsl
软件开发工程师

Implement, migrate, review, debug, or verify Three.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing. Use for `three/tsl`, `three/webgpu`, NodeMaterial, WebGPURenderer, storage buffers, shader-node typing, or…

2026年8月15日
diataxis-docs
软件开发工程师

Design, classify, write, audit, or restructure technical documentation with the Diátaxis framework. Use for tutorials, how-to guides, reference material, explanations, documentation maps, README routing, documentation audits, or requests to separate…

2026年8月1日
已展示 8 / 9 个已收集 Skill。
pmndrs-handle
未分类

Use @pmndrs/handle to let users move, rotate, and scale objects or the camera in a plain three.js scene with mouse, touch, XR controllers, and hands — draggable objects, constrained handles (doors, levers), editor gizmos (TransformHandles, PivotHandles), and…

2026年10月13日
pmndrs-pointer-events
未分类

Use @pmndrs/pointer-events to give a plain three.js scene DOM-style pointer events (click, hover, drag with pointer capture) from mouse/touch, XR controllers, hands, or custom inputs, and to forward events through render-target screens or portals. Use when…

2026年10月13日
react-three-handle
未分类

Use @react-three/handle to let users move, rotate, and scale objects or the camera in React Three Fiber, with mouse, touch, XR controllers, and hands alike — draggable objects, door/lever-style constrained handles, editor gizmos (TransformHandles,…

2026年10月13日
react-three-xr
未分类

Use @react-three/xr to build or convert React Three Fiber apps into VR/AR (WebXR) experiences — session setup, controller/hand/gaze input and its customization, pointer interactions, moving the user (origin, teleport, thumbstick locomotion), AR features (hit…

2026年10月13日
pmndrs-xr
未分类

Use @pmndrs/xr to turn a plain three.js app into a VR/AR (WebXR) experience — session setup, default controllers/hands/gaze with pointer interactions, custom inputs, origin and teleport, controller locomotion, AR hit test and anchors, and layers. Use for…

2026年10月13日
已展示 11 / 11 个仓库
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