Record Unity architecture decisions (ADR) with rationale
原文语言:英语
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SkillsMP 已收集 Besty0728/Unity-Skills 中的 84 个 Skill。打开任一 Skill 可查看来源和详情。
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Record Unity architecture decisions (ADR) with rationale
原文语言:英语
Edit Unity Animator Controllers and drive runtime parameters
原文语言:多语言混合
Advise on Unity gameplay and system architecture
原文语言:英语
Advise on Unity assembly definitions (asmdef)
原文语言:英语
Drive Unity Behavior behavior graphs and blackboard variables
原文语言:英语
Advise on starter architecture blueprints for small games
原文语言:英语
Clean up and audit a Unity project
原文语言:英语
Capture and query the Unity Editor console
原文语言:英语
Inspect debug, diagnostics and compile state
原文语言:多语言混合
Source-anchored design rules for DOTween 1.3.015
原文语言:英语
Manage project-wide GraphicsSettings and QualitySettings
原文语言:英语
Automate HybridCLR C# hot-update prebuild
原文语言:英语
Advise on Unity Inspector authoring UX
原文语言:英语
Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.
原文语言:英语
Manually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI. For clicks-and-drag workflows that do not need REST automation.
原文语言:英语
Manually create and edit Materials and assign them to objects using Unity Editor UI. For one-off material tweaks that do not need REST automation.
原文语言:英语
Manually navigate, save, and manage scenes using Unity Editor UI. For simple Scene view workflows that do not need REST automation.
原文语言:英语
Source-anchored design rules for Netcode for GameObjects 2.x
原文语言:英语
Set up Netcode for GameObjects (NGO 2.x) multiplayer
原文语言:英语
Advise on choosing Unity design patterns
原文语言:英语
Advise on Unity performance red flags
原文语言:英语
Run Unity physics queries and configure physics
原文语言:多语言混合
Doc-anchored design rules for PICO Unity Integration SDK v3.4.0 — XR/MR/platform services, version diffs 2.x-3.4, hallucination shields
原文语言:多语言混合
Configure modern SRP post-processing on URP/HDRP
原文语言:英语
Source-anchored design rules for PrimeTween 1.4.6
原文语言:英语
Model editable meshes with ProBuilder for blockout
原文语言:英语
Capture read-only Unity runtime performance snapshots
原文语言:多语言混合
Advise on reconnoitering an existing Unity project
原文语言:英语
Advise on Unity scene composition contracts
原文语言:英语
Advise on assigning Unity script roles
原文语言:英语
Advise on Unity gameplay script quality
原文语言:英语
Manage HLSL/ShaderLab .shader files
原文语言:英语
Source-anchored Shader Graph design rules for Unity 2022.3
原文语言:英语
Create and inspect Shader Graph assets
原文语言:英语
AI-powered scene queries, layout and auto-binding. AI
原文语言:英语
Operate on Unity Terrain
原文语言:英语
Advise on Unity testability
原文语言:英语
Source-anchored design rules for UniTask 2.5.10
原文语言:英语
Manage the Universal Render Pipeline (URP)
原文语言:英语
Work with the SRP Volume framework
原文语言:英语