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physics

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UpdatedJune 18, 2026 at 03:04

Implement 2D and 3D physics in Godot including collision detection, physics bodies, raycasting, and area detection. Use this skill when setting up CharacterBody, RigidBody, StaticBody, configuring collision layers and masks, casting rays, or building physics-driven gameplay.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

SKILL.md
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