spatial-rendering-and-performance
Hold the XR frame budget: derive the per-eye ms target from the device refresh rate, profile on device to find the CPU-vs-GPU-vs-thermal bound, cut draw calls / overdraw / fill rate in order, and use foveated rendering and reprojection as headroom not a crutch — budgeting for the thermal-sustained clock, not peak. Device numbers verify-at-use.
Source facts
- Repository
- mcorbett51090/RavenClaude
- Last source activity
- July 2, 2026 at 10:16
- Detected SKILL.md language
- English
- Stars
- 7
- Forks
- 1
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