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platformer-physics

How FRB's platformer entity movement/physics works — MovementType state machine, ground/air value sets, collision-driven terrain switching. Triggers: PlatformerValues, MovementType, GroundMovement, AirMovement, AfterDoubleJump, CurrentMovement, GroundCollidedAgainst, IsOnGround, PlatformerPlugin.

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Source facts

Repository
vchelaru/FlatRedBall
Last source activity
August 22, 2026 at 13:36
Detected SKILL.md language
English
Stars
568
Forks
72

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