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vchelaru
GitHub creator profile

vchelaru

Repository-level view of 84 collected skills across 3 GitHub repositories, including approximate occupation coverage.

skills collected
84
repositories
3
occupation fields
2
updated
2026-05-29
occupation focus
Major fields detected across this creator.
repository explorer

Repositories and representative skills

#001
Gum
46 skills53176updated 2026-05-29
55% of creator
gum-theming
소프트웨어 개발자

Building or modifying a Gum theme package (Themes/Gum.Themes.*) — restyling Forms controls by subclassing their V3 default visuals. Triggers: any file under Themes/, custom *Visual subclassing Gum.Forms.DefaultVisuals.V3.*, theme entry-point methods like EditorTheme.Apply / DarkProTheme.Apply.

2026-05-29
gum-project-versioning
소프트웨어 개발자

Gum's .gumx schema versioning and migration strategy. Triggers: shape changes to GumProjectSave, ElementSave, or any serialized save class — version bumps, backward-compat shims, XmlSerializer-aware properties that must round-trip across tool versions.

2026-05-28
gum-icons
소프트웨어 개발자

Umbrella for icons in Gum. Triggers: GumIcon, GumIconKind, GumFigmaIconRipper, GumIcons.xaml, FluentIcon usage in the tool, replacing/adding icons in WPF chrome, tree view, or Forms runtime. Read this first before adding an icon anywhere — it routes you to the right pipeline.

2026-05-28
gum-tool-variable-grid
소프트웨어 개발자

Gum Variables tab and DataUiGrid. Triggers: Variables tab, DataUiGrid control, MemberCategory, InstanceMember, category population, property grid refresh, expansion state persistence.

2026-05-28
skills-writer
소프트웨어 개발자

Creates and updates skill files (.claude/skills/*/SKILL.md). Triggers: creating/updating a skill, documenting a subsystem for agent context.

2026-05-28
refactoring-direction
소프트웨어 개발자

Refactoring direction rules for Gum. Trigger when proposing or performing refactors that change how code is shaped — extracting helpers, choosing between static and instance, deciding where new logic should live. Applies to all Gum source projects.

2026-05-28
gum-shapes-xnb-packaging
소프트웨어 개발자

How Gum.Shapes.MonoGame / Gum.Shapes.KNI ship platform-specific apos-shapes.xnb. Triggers: editing Runtimes/GumShapes/MonoGameGumShapes.csproj, Runtimes/GumShapes/KniGumShapes.csproj, anything under Runtimes/GumShapes/buildTransitive/, or shipping/republishing those packages.

2026-05-20
gum-runtime-hot-reload
소프트웨어 개발자

Runtime hot reload — FileSystemWatcher rebuilds the Gum element tree when .gumx/.gusx/.gucx/.gutx/.fnt files change. Triggers: GumHotReloadManager, IGumHotReloadManager, GumService.EnableHotReload, debounce, font cache eviction during reload.

2026-05-19
Showing top 8 of 46 collected skills in this repository.
#002
FlatRedBall2
35 skills51updated 2026-05-29
42% of creator
engine-overview
미분류

Engine overview for FlatRedBall2. Start here for any game development task. Covers what the engine does automatically vs what game code must implement, the frame loop, bootstrapping, and known stubs. Trigger when starting a new game, needing to understand the engine architecture, or unsure how FlatRedBall2 works.

2026-05-29
animation
미분류

Sprite animation in FlatRedBall2. Use for AnimationChain, AnimationChainList, .achx files, Aseprite/.ase loading, Sprite.PlayAnimation, frame-based texture flipping, looping/non-looping animations, AnimationFinished events, and per-frame collision shapes (hitboxes/hurtboxes).

2026-05-29
multiplatform-conversion
미분류

Converting a single-target FlatRedBall2 desktop sample into a dual-target desktop + KNI BlazorGL (Blazor WebAssembly / browser) project. Use when the user mentions web deployment, browser/WASM/itch.io targets, KNI, or asks to add web support to an existing game. Assumes you already have a working desktop sample — see sample-project-setup for the desktop bootstrap.

2026-05-29
gum-integration
미분류

Gum Integration in FlatRedBall2. Use when working with UI, HUD, menus, buttons, labels, text display, StackPanel, Panel, layout, Gum Forms controls, Add, AddOverlay, screen-space vs world-space UI, blurry or low-res text, FontSize, text opacity/alpha, or any Gum-related question. Also trigger when user asks about displaying text on screen.

2026-05-28
gumcli
미분류

Gum CLI tool for FlatRedBall2. Trigger at game/sample START — before any code is written — to ask the user whether the project will use Gum and which mode (code-only, project+dynamic, or project+codegen). Covers locating gumcli.exe, running gumcli new, .csproj content includes, codegen, and custom/Google font setup.

2026-05-28
animation-editor
소프트웨어 개발자

Location and layout of the FlatRedBall2 Animation Editor (Avalonia rewrite). Use when an issue or task references the Animation Editor, AnimationEditor, AnimationEditorAvalonia, .achx editing, the wireframe/preview panels, or anything filed under the `animationeditor` GitHub label. Covers where the source lives, the project layout, and the test setup.

2026-05-19
automation-mode
소프트웨어 개발자

Automation mode in FlatRedBall2. Use when an external agent (AI or script) needs to drive a running game: stepping frames, injecting input, querying entity state, or forcing entity values over stdin/stdout. Covers EnableAutomationMode, the NDJSON command protocol, reflection-based entity introspection, and optional RegisterStateProvider for derived state.

2026-05-12
gum-packaging
소프트웨어 개발자

Bundle a Gum project into a single .gumpkg file (tar+brotli) for distribution. Trigger when shipping a built game, optimizing initial load on web/BlazorGL, or when the user mentions 'gum pack', '.gumpkg', or wants fewer loose Content files. Covers gumcli pack, runtime loading, and the loose-vs-bundle toggle for diagnostics.

2026-05-03
Showing top 8 of 35 collected skills in this repository.
#003
FlatRedBall
3 skills55672updated 2026-05-04
3.6% of creator
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