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vchelaru
GitHub 제작자 프로필

vchelaru

4개 GitHub 저장소에서 수집된 152개 skills를 저장소 단위로 보여줍니다.

수집된 skills
152
저장소
4
업데이트
2026년 10월 19일
저장소 탐색

저장소와 대표 skills

frb-build-verification
미분류

Verify FlatRedBall (FRB1) still compiles after editing Gum source it shares. Triggers: changes under GumCommon/ or MonoGameGum/Forms/, projitems sync, the FRB compile constant, CS0246/CS0103 from FRB. Only when a FlatRedBall checkout sits beside the Gum repo.

2026년 10월 17일
gum-forms-theme-import
미분류

Add Forms dialog's tool-content theme system (Templates/FormsThemes/*). Triggers: FormsFileService, FormsThemeImporter, AddFormsViewModel, ThemeRequirements, theme.txt, Bubblegum/Hazard theme content, ThemeRecolorHelper, porting a new Forms theme.

2026년 10월 17일
gum-tool-dialogs
미분류

Gum dialog/popup systems. Triggers: DialogService, DialogWindow, DeleteOptionsWindow, dialog scrolling/layout, adding new dialog types, ShowMessage/ShowYesNoMessage, mocking IDialogService in unit tests.

2026년 10월 17일
gum-tool-errors
미분류

Gum error detection/display. Triggers: Errors tab, '!' icons in tree view, ErrorChecker, ErrorViewModel, IErrorChecker, AllErrorsViewModel, MainErrorsPlugin, RequestErrorRefreshMessage, adding new error checks.

2026년 10월 17일
gum-tool-file-watch
미분류

Gum FileWatch system. Triggers: external file change detection, IgnoreNextChangeUntil, FileWatchManager, FileWatchLogic, FileChangeReactionLogic, reloading assets/elements when files change on disk.

2026년 10월 17일
gum-tool-font-generation
미분류

Gum bitmap font generation — tool converts font properties into .fnt/.png via bmfont.exe or KernSmith. Triggers: BmfcSave, HeadlessFontGenerationService, FontManager, FontFileGeneratorSelector, KernSmithFileGenerator, BmfcTemplate.bmfc, texture size…

2026년 10월 17일
gum-tool-plugins
미분류

Gum tool plugin system, including visualization plugins (EditorTabPlugin.Core/EditorTabPlugin_XNA, TextureCoordinatePlugin.Core). Triggers: plugin registration, PluginBase, PriorityPlugin, PluginManager, plugin events, finding which internal plugin owns a…

2026년 10월 17일
gum-tool-variable-grid
미분류

Gum Variables tab and DataUiGrid. Triggers: Variables tab, DataUiGrid control, MemberCategory, InstanceMember, category population, property grid refresh, expansion state persistence.

2026년 10월 17일
수집된 skill 71개 중 8개를 표시합니다.
performance
미분류

FlatRedBallService.Performance — opt-in rolling FPS/timing/collision stats; StartupProfiler for one-time boot/load timing. Triggers: PerformanceMonitor, GenerateReport, FPS, frame time, DeepCollisionCount, StartupProfiler, ProfileStartup, "why is my game…

2026년 10월 19일
multiplatform-conversion
미분류

Adding a KNI BlazorGL (Blazor WebAssembly / browser) head to a FlatRedBall2 desktop project. Use when the user mentions web deployment, browser/WASM/itch.io targets, KNI, or asks to add web support to an existing game, or hits a browser-only failure…

2026년 10월 19일
content-hot-reload
미분류

Content hot-reload in FlatRedBall2. Use when watching content files (JSON configs, PNGs, TMX maps, etc.) for changes during development and reloading them without killing the game. Covers Screen.WatchContentDirectory, source/output mapping, debouncing, and…

2026년 10월 19일
gum-integration
미분류

Gum Integration in FlatRedBall2. Use when working with UI, HUD, menus, buttons, labels, text display, StackPanel, Panel, layout, Gum Forms controls, Add, AddOverlay, screen-space vs world-space UI, blurry or low-res text, FontSize, text opacity/alpha, or any…

2026년 10월 19일
shapes
미분류

Working with Shapes in FlatRedBall2. Use when working with AARect, Circle, Polygon, TileShapes, shape creation, visibility, color, IsFilled, OutlineThickness, or visual properties of shapes. Also covers SolidSides for one-way platforms and tile grids. Trigger…

2026년 10월 19일
orchestrator
미분류

Minigame orchestrator for FlatRedBall2. Designs a small retro game (user-provided or random), delegates implementation to a fresh sub-agent, builds it, and reports friction. Use when the user says 'make a random game', 'use the orchestrator', or similar.

2026년 10월 18일
sample-project-setup
미분류

Sample Project Setup for FlatRedBall2. Use when creating a new sample project, setting up a .csproj or .slnx, or wiring the KNI content pipeline. Covers the checklist for new sample projects.

2026년 10월 18일
audio
미분류

Audio in FlatRedBall2. Use when working with sound effects, background music, AudioManager, loading Song or SoundEffect, volume control, or collision sound triggers.

2026년 10월 18일
수집된 skill 47개 중 8개를 표시합니다.
achx-format
미분류

The .achx/.achj animation file formats and their save/runtime split. Triggers: .achx, .achj, AnimationChainListSave, AnimationChainSave, AnimationFrameSave, ToAnimationChainList, FromXElement, ParseJson.

2026년 10월 16일
gum-codegen
미분류

Use when working on Glue's Gum code generation — adding/removing/version-gating generated properties on Gum standard runtime types (NineSlice, Text, Container, Sprite, etc.), or debugging "why is/isn't this Gum variable being generated."

2026년 10월 10일
gum-forms
미분류

FRB Gum Forms codegen and how Forms controls take cursor input. Triggers: XxxForms.Generated.cs, FormsClassCodeGenerator, UserControl, Cursor.WindowOver, clicks eaten by Gum UI.

2026년 9월 27일
glue-live-edit
소프트웨어 개발자

Glue↔running-game live edit (drag/resize/tweak a live game, changes flow back to Glue). Triggers: GlueControl, GameConnectionManager, CommandReceiver, VariableAssignmentLogic, EmbeddedCodeManager, ActivityEditMode, edit mode.

2026년 9월 26일
glue-live-game-testing
미분류

Testing GlueControl's embedded runtime (CommandReceiver, GlueControlManager) against a real running game process. Triggers: LiveGameProcess, live edit runtime behavior, ScreenManager.Start vs MoveToScreen, testing Embedded/*.cs, Category=LiveGame.

2026년 9월 26일
frb-source-linking
미분류

What "Link Game to FRB Source" actually swaps in a game project's references, vs. the plain checker. Triggers: IsFrbSourceLinked, AddSourceManager, FrbSourcePlugin, GumCore.DesktopGlNet6.dll, stale prebuilt Gum/FRB binaries, Libraries\DesktopGl.

2026년 9월 26일
frb-user-question-triage
소프트웨어 개발자

Answering Discord/GitHub user questions about FlatRedBall — search skills→docs→code, cite the docs URL, propose a doc/API fix with confidence, gate edits on approval. Triggers: pasted user question, "how do I", GitHub issue triage, "answer this person".

2026년 9월 26일
glue-add-object-flow
미분류

Glue's "New Object" add pipeline and the tree's inline-rename mechanism. Triggers: AddObjectViewModel, ShowAddNewObjectDialog, NewObjectTypeSelectionControlWpf, IsTypePredetermined, NodeViewModel.IsEditing, RenameNamedObjectSave.

2026년 9월 26일
수집된 skill 32개 중 8개를 표시합니다.
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