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vchelaru
GitHub 제작자 프로필

vchelaru

4개 GitHub 저장소에서 수집된 143개 skills를 저장소 단위로 보여줍니다.

수집된 skills
143
저장소
4
업데이트
2026년 9월 9일
저장소 탐색

저장소와 대표 skills

gum-tool-delete-logic
미분류

Gum delete architecture. Triggers: delete commands, IEditCommands delete methods, IDeleteLogic, DeleteLogic, DeleteOptionsWindow, HandleDeleteCommand, AskToDeleteState, AskToDeleteStateCategory, DeleteSelection.

2026년 9월 9일
gum-tool-file-watch
미분류

Gum FileWatch system. Triggers: external file change detection, IgnoreNextChangeUntil, FileWatchManager, FileWatchLogic, FileChangeReactionLogic, reloading assets/elements when files change on disk.

2026년 9월 9일
gum-tool-undo
미분류

Gum undo/redo. Triggers: History tab, UndoManager, UndoPlugin, UndoSnapshot, stale references after undo.

2026년 9월 9일
gum-tool-variable-grid
미분류

Gum Variables tab and DataUiGrid. Triggers: Variables tab, DataUiGrid control, MemberCategory, InstanceMember, category population, property grid refresh, expansion state persistence.

2026년 9월 9일
gum-issue-creation
미분류

Conventions for filing GitHub issues in the Gum repo via gh. Triggers when the user asks to "log an issue", "create an issue", "file a bug", or otherwise capture a problem/idea as a GitHub issue (as opposed to fixing one).

2026년 9월 8일
gum-runtime-syntax-version
미분류

The integer version stamped on Gum runtime assemblies via GumSyntaxVersionAttribute, used by the tool's codegen to gate emitted code. Triggers when bumping the runtime syntax version, touching AssemblyAttributes.cs in GumCommon/MonoGameGum/RaylibGum/SkiaGum,…

2026년 9월 7일
gum-tool-output
미분류

Gum Output tab. Triggers: IOutputManager, MainOutputViewModel, GuiCommands.PrintOutput, adding output/error messages.

2026년 9월 6일
frb-build-verification
미분류

Verify FlatRedBall (FRB1) still compiles after editing Gum source it shares. Triggers: changes under GumCommon/ or MonoGameGum/Forms/, projitems sync, the FRB compile constant, CS0246/CS0103 from FRB. Only when a FlatRedBall checkout sits beside the Gum repo.

2026년 9월 5일
수집된 skill 68개 중 8개를 표시합니다.
docs-writing
미분류

Writing FlatRedBall2 user docs in this repo's own docs/ folder (GitBook-synced). Triggers: new FlatRedBall2 tutorial/how-to pages, docs/SUMMARY.md, docs/images.

2026년 9월 7일
animation-editor-testing
미분류

Headless AE tests — Core first, [AvaloniaFact] only for real UI. Triggers: AnimationEditor.App.Tests, Core.Tests, TestServices, CreateMainWindow, Browser.Ui.

2026년 9월 7일
performance
미분류

FlatRedBallService.Performance — opt-in rolling FPS/timing/collision stats. Triggers: PerformanceMonitor, GenerateReport, FPS, frame time, DeepCollisionCount, "why is my game slow".

2026년 9월 4일
entities-and-factories
미분류

Entities and Factories in FlatRedBall2. Use when working with Entity subclasses, generic Factory types, spawning/creating/destroying entities, entity lifecycle, Add, shape children, CustomInitialize/CustomActivity, or Engine.GetFactory. Trigger on any entity…

2026년 9월 3일
gum-integration
미분류

Gum Integration in FlatRedBall2. Use when working with UI, HUD, menus, buttons, labels, text display, StackPanel, Panel, layout, Gum Forms controls, Add, AddOverlay, screen-space vs world-space UI, blurry or low-res text, FontSize, text opacity/alpha, or any…

2026년 8월 28일
gum-packaging
미분류

Bundle a Gum project into a single .gumpkg file (tar+brotli) for distribution. Trigger when shipping a built game, optimizing initial load on web/BlazorGL, or when the user mentions 'gum pack', '.gumpkg', or wants fewer loose Content files. Covers gumcli…

2026년 8월 28일
skills-writer
미분류

Creates and updates skill files (.claude/skills/*/SKILL.md). Triggers: creating/updating a skill, documenting a subsystem for agent context.

2026년 8월 27일
collision-relationships
미분류

Collision Relationships in FlatRedBall2. Use when working with AddCollisionRelationship, MoveFirstOnCollision, BounceOnCollision, MoveBothOnCollision, CollisionOccurred / CollisionStarted / CollisionEnded events, collision response, collision setup,…

2026년 8월 27일
수집된 skill 44개 중 8개를 표시합니다.
shapes-collision-attachment
미분류

How FlatRedBall shapes attach to entities vs. participate in collision — PositionedObject.Children vs ICollidable.Collision. Triggers: SetCollisionFromAnimation, ICollidable, ShapeCollection, AttachTo, animation-driven shapes, bullet-origin/marker shapes.

2026년 9월 9일
maintenance-mode-workflow
미분류

Gate checklist before fixing any FlatRedBall1 (engine + Glue) issue. Triggers: new bug report, "fix this issue", TDD, testability, before editing production code.

2026년 9월 9일
glue-unit-test-bootstrap
미분류

Bootstrapping GlueUnitTests that touch GlueState.Self/GlueCommands.Self/ProjectManager. Triggers: NullReferenceException in tests from ProjectManager.CodeProjectHelper, FileWatchManager, EditorObjects.IoC.Container, or MainGlueWindow.Self.Invoke.

2026년 9월 8일
glue-project-types
미분류

How Glue decides what kind of project it opened, and the seams that stop it writing code/csproj for FRB2 projects. Triggers: ProjectCreator, Frb2Project, IsMaintainedByGlue, CodeWritePolicy, GenerateCode, Frb2CodeGenerator, "could not determine project type",…

2026년 9월 6일
glue-project-codegen
미분류

Glue's .gluj/.glsj/.glej project JSON format and how it drives Screen/Entity .Generated.cs code generation. Triggers: GlueProjectSave, ScreenSave, EntitySave, NamedObjectSave, CustomVariable, CodeWriter, ElementComponentCodeGenerator, .gluj, .glsj, .glej,…

2026년 9월 6일
glue-live-edit
미분류

Glue↔running-game live edit (drag/resize/tweak a live game, changes flow back to Glue). Triggers: GlueControl, GameConnectionManager, CommandReceiver, VariableAssignmentLogic, EmbeddedCodeManager, ActivityEditMode, edit mode.

2026년 9월 6일
glue-task-manager
미분류

TaskManager's task-scheduling model — priority tiers, not FIFO, and why AddOrMoveToEnd coalescing can silently miss. Triggers: TaskExecutionPreference, AddOrMoveToEnd, TaskManager.Self.Add/AddAsync, GenerateElementCode, AddOrRunIfTasked, EffectiveId,…

2026년 9월 6일
release
미분류

FRB1 (engine + Glue) release runbook — gh CLI sequence for Engine.yml/glue.yml, version scheme, release notes. Triggers: cutting a release, IsBeta, BuildServerUploaderConsole, NuGet publish, changeengineversion.

2026년 9월 6일
수집된 skill 29개 중 8개를 표시합니다.
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