GumCli — headless CLI for Gum projects. Triggers: gumcli commands (new, add-forms, check, diff-standards, codegen, codegen-init, fonts, screenshot, svg), Gum.ProjectServices, HeadlessErrorChecker, ProjectLoader, HeadlessCodeGenerationService,…
Gum bitmap font generation — tool converts font properties into .fnt/.png via bmfont.exe or KernSmith. Triggers: BmfcSave, HeadlessFontGenerationService, FontManager, FontFileGeneratorSelector, KernSmithFileGenerator, BmfcTemplate.bmfc, texture size…
Gum's behaviors system and the design-time → runtime Forms wrapping lifecycle. Triggers: BehaviorSave, ElementBehaviorReference, StandardFormsBehaviorNames, FormsUtilities.RegisterFromFileFormRuntimeDefaults, DefaultFromFile*Runtime classes, Forms properties…
Forms controls (FrameworkElement subclasses). Triggers: Button, CheckBox, ListBox, ComboBox, TextBox, ScrollViewer, anything in Gum.Forms.Controls or FlatRedBall.Forms.Controls, FrameworkElement itself, the Visual/InteractiveGue relationship, state machines,…
Runtime hot reload — FileSystemWatcher rebuilds the Gum element tree when .gumx/.gusx/.gucx/.gutx/.fnt files change. Triggers: GumHotReloadManager, IGumHotReloadManager, GumService.EnableHotReload, debounce, font cache eviction during reload.
AnimationChain playback on Sprites and NineSlices — .achx -> AnimationChain pipeline, AnimationChainLogic tick loop, apply-frame vs render-time split, RelativeX/Y mismatch with FRB AnimationEditor. Triggers: .achx, AnimationChain, AnimationFrame,…
Gum runtime font loading (MonoGame/KNI) — three loading paths (custom, font-property cache, in-memory generation), lookup cascade, FontCache naming. Triggers: TextRuntime font properties, BitmapFont loading, CustomSetPropertyOnRenderable.UpdateToFontValues,…
Gum's localization — ILocalizationService, CSV/RESX loading (tool + runtime), Text vs TextNoTranslate paths, Forms control localization.