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vchelaru
Perfil de criador do GitHub

vchelaru

Visão por repositório de 143 skills coletadas em 4 repositórios do GitHub.

skills coletadas
143
repositórios
4
atualizado
9 de set. de 2026
explorador de repositórios

Repositórios e skills representativas

gum-tool-delete-logic
sem classificação

Gum delete architecture. Triggers: delete commands, IEditCommands delete methods, IDeleteLogic, DeleteLogic, DeleteOptionsWindow, HandleDeleteCommand, AskToDeleteState, AskToDeleteStateCategory, DeleteSelection.

9 de set. de 2026
gum-tool-file-watch
sem classificação

Gum FileWatch system. Triggers: external file change detection, IgnoreNextChangeUntil, FileWatchManager, FileWatchLogic, FileChangeReactionLogic, reloading assets/elements when files change on disk.

9 de set. de 2026
gum-tool-undo
sem classificação

Gum undo/redo. Triggers: History tab, UndoManager, UndoPlugin, UndoSnapshot, stale references after undo.

9 de set. de 2026
gum-tool-variable-grid
sem classificação

Gum Variables tab and DataUiGrid. Triggers: Variables tab, DataUiGrid control, MemberCategory, InstanceMember, category population, property grid refresh, expansion state persistence.

9 de set. de 2026
gum-issue-creation
sem classificação

Conventions for filing GitHub issues in the Gum repo via gh. Triggers when the user asks to "log an issue", "create an issue", "file a bug", or otherwise capture a problem/idea as a GitHub issue (as opposed to fixing one).

8 de set. de 2026
gum-runtime-syntax-version
sem classificação

The integer version stamped on Gum runtime assemblies via GumSyntaxVersionAttribute, used by the tool's codegen to gate emitted code. Triggers when bumping the runtime syntax version, touching AssemblyAttributes.cs in GumCommon/MonoGameGum/RaylibGum/SkiaGum,…

7 de set. de 2026
gum-tool-output
sem classificação

Gum Output tab. Triggers: IOutputManager, MainOutputViewModel, GuiCommands.PrintOutput, adding output/error messages.

6 de set. de 2026
frb-build-verification
sem classificação

Verify FlatRedBall (FRB1) still compiles after editing Gum source it shares. Triggers: changes under GumCommon/ or MonoGameGum/Forms/, projitems sync, the FRB compile constant, CS0246/CS0103 from FRB. Only when a FlatRedBall checkout sits beside the Gum repo.

5 de set. de 2026
Mostrando 8 de 68 skills coletadas.
docs-writing
sem classificação

Writing FlatRedBall2 user docs in this repo's own docs/ folder (GitBook-synced). Triggers: new FlatRedBall2 tutorial/how-to pages, docs/SUMMARY.md, docs/images.

7 de set. de 2026
animation-editor-testing
sem classificação

Headless AE tests — Core first, [AvaloniaFact] only for real UI. Triggers: AnimationEditor.App.Tests, Core.Tests, TestServices, CreateMainWindow, Browser.Ui.

7 de set. de 2026
performance
sem classificação

FlatRedBallService.Performance — opt-in rolling FPS/timing/collision stats. Triggers: PerformanceMonitor, GenerateReport, FPS, frame time, DeepCollisionCount, "why is my game slow".

4 de set. de 2026
entities-and-factories
sem classificação

Entities and Factories in FlatRedBall2. Use when working with Entity subclasses, generic Factory types, spawning/creating/destroying entities, entity lifecycle, Add, shape children, CustomInitialize/CustomActivity, or Engine.GetFactory. Trigger on any entity…

3 de set. de 2026
gum-integration
sem classificação

Gum Integration in FlatRedBall2. Use when working with UI, HUD, menus, buttons, labels, text display, StackPanel, Panel, layout, Gum Forms controls, Add, AddOverlay, screen-space vs world-space UI, blurry or low-res text, FontSize, text opacity/alpha, or any…

28 de ago. de 2026
gum-packaging
sem classificação

Bundle a Gum project into a single .gumpkg file (tar+brotli) for distribution. Trigger when shipping a built game, optimizing initial load on web/BlazorGL, or when the user mentions 'gum pack', '.gumpkg', or wants fewer loose Content files. Covers gumcli…

28 de ago. de 2026
skills-writer
sem classificação

Creates and updates skill files (.claude/skills/*/SKILL.md). Triggers: creating/updating a skill, documenting a subsystem for agent context.

27 de ago. de 2026
collision-relationships
sem classificação

Collision Relationships in FlatRedBall2. Use when working with AddCollisionRelationship, MoveFirstOnCollision, BounceOnCollision, MoveBothOnCollision, CollisionOccurred / CollisionStarted / CollisionEnded events, collision response, collision setup,…

27 de ago. de 2026
Mostrando 8 de 44 skills coletadas.
shapes-collision-attachment
sem classificação

How FlatRedBall shapes attach to entities vs. participate in collision — PositionedObject.Children vs ICollidable.Collision. Triggers: SetCollisionFromAnimation, ICollidable, ShapeCollection, AttachTo, animation-driven shapes, bullet-origin/marker shapes.

9 de set. de 2026
maintenance-mode-workflow
sem classificação

Gate checklist before fixing any FlatRedBall1 (engine + Glue) issue. Triggers: new bug report, "fix this issue", TDD, testability, before editing production code.

9 de set. de 2026
glue-unit-test-bootstrap
sem classificação

Bootstrapping GlueUnitTests that touch GlueState.Self/GlueCommands.Self/ProjectManager. Triggers: NullReferenceException in tests from ProjectManager.CodeProjectHelper, FileWatchManager, EditorObjects.IoC.Container, or MainGlueWindow.Self.Invoke.

8 de set. de 2026
glue-project-types
sem classificação

How Glue decides what kind of project it opened, and the seams that stop it writing code/csproj for FRB2 projects. Triggers: ProjectCreator, Frb2Project, IsMaintainedByGlue, CodeWritePolicy, GenerateCode, Frb2CodeGenerator, "could not determine project type",…

6 de set. de 2026
glue-project-codegen
sem classificação

Glue's .gluj/.glsj/.glej project JSON format and how it drives Screen/Entity .Generated.cs code generation. Triggers: GlueProjectSave, ScreenSave, EntitySave, NamedObjectSave, CustomVariable, CodeWriter, ElementComponentCodeGenerator, .gluj, .glsj, .glej,…

6 de set. de 2026
glue-live-edit
sem classificação

Glue↔running-game live edit (drag/resize/tweak a live game, changes flow back to Glue). Triggers: GlueControl, GameConnectionManager, CommandReceiver, VariableAssignmentLogic, EmbeddedCodeManager, ActivityEditMode, edit mode.

6 de set. de 2026
glue-task-manager
sem classificação

TaskManager's task-scheduling model — priority tiers, not FIFO, and why AddOrMoveToEnd coalescing can silently miss. Triggers: TaskExecutionPreference, AddOrMoveToEnd, TaskManager.Self.Add/AddAsync, GenerateElementCode, AddOrRunIfTasked, EffectiveId,…

6 de set. de 2026
release
sem classificação

FRB1 (engine + Glue) release runbook — gh CLI sequence for Engine.yml/glue.yml, version scheme, release notes. Triggers: cutting a release, IsBeta, BuildServerUploaderConsole, NuGet publish, changeengineversion.

6 de set. de 2026
Mostrando 8 de 29 skills coletadas.
Mostrando 4 de 4 repositórios
Todos os repositórios foram exibidos