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vchelaru
Profil créateur GitHub

vchelaru

Vue par dépôt de 154 skills collectés dans 4 dépôts GitHub.

skills collectés
154
dépôts
4
mis à jour
30 oct. 2026
explorateur de dépôts

Dépôts et skills représentatifs

gum-cli
non classé

GumCli — headless CLI for Gum projects. Triggers: gumcli commands (new, add-forms, check, diff-standards, codegen, codegen-init, fonts, screenshot, svg), Gum.ProjectServices, HeadlessErrorChecker, ProjectLoader, HeadlessCodeGenerationService,…

30 oct. 2026
gum-tool-font-generation
non classé

Gum bitmap font generation — tool converts font properties into .fnt/.png via bmfont.exe or KernSmith. Triggers: BmfcSave, HeadlessFontGenerationService, FontManager, FontFileGeneratorSelector, KernSmithFileGenerator, BmfcTemplate.bmfc, texture size…

30 oct. 2026
gum-forms-behaviors
non classé

Gum's behaviors system and the design-time → runtime Forms wrapping lifecycle. Triggers: BehaviorSave, ElementBehaviorReference, StandardFormsBehaviorNames, FormsUtilities.RegisterFromFileFormRuntimeDefaults, DefaultFromFile*Runtime classes, Forms properties…

30 oct. 2026
gum-forms-controls
non classé

Forms controls (FrameworkElement subclasses). Triggers: Button, CheckBox, ListBox, ComboBox, TextBox, ScrollViewer, anything in Gum.Forms.Controls or FlatRedBall.Forms.Controls, FrameworkElement itself, the Visual/InteractiveGue relationship, state machines,…

30 oct. 2026
gum-runtime-hot-reload
non classé

Runtime hot reload — FileSystemWatcher rebuilds the Gum element tree when .gumx/.gusx/.gucx/.gutx/.fnt files change. Triggers: GumHotReloadManager, IGumHotReloadManager, GumService.EnableHotReload, debounce, font cache eviction during reload.

30 oct. 2026
gum-runtime-animation-chains
non classé

AnimationChain playback on Sprites and NineSlices — .achx -> AnimationChain pipeline, AnimationChainLogic tick loop, apply-frame vs render-time split, RelativeX/Y mismatch with FRB AnimationEditor. Triggers: .achx, AnimationChain, AnimationFrame,…

30 oct. 2026
gum-runtime-fonts
non classé

Gum runtime font loading (MonoGame/KNI) — three loading paths (custom, font-property cache, in-memory generation), lookup cascade, FontCache naming. Triggers: TextRuntime font properties, BitmapFont loading, CustomSetPropertyOnRenderable.UpdateToFontValues,…

30 oct. 2026
gum-localization
non classé

Gum's localization — ILocalizationService, CSV/RESX loading (tool + runtime), Text vs TextNoTranslate paths, Forms control localization.

29 oct. 2026
Affichage de 8 skills collectés sur 73.
performance
non classé

FlatRedBallService.Performance — opt-in rolling FPS/timing/collision stats; StartupProfiler for one-time boot/load timing. Triggers: PerformanceMonitor, GenerateReport, FPS, frame time, DeepCollisionCount, StartupProfiler, ProfileStartup, "why is my game…

19 oct. 2026
multiplatform-conversion
non classé

Adding a KNI BlazorGL (Blazor WebAssembly / browser) head to a FlatRedBall2 desktop project. Use when the user mentions web deployment, browser/WASM/itch.io targets, KNI, or asks to add web support to an existing game, or hits a browser-only failure…

19 oct. 2026
content-hot-reload
non classé

Content hot-reload in FlatRedBall2. Use when watching content files (JSON configs, PNGs, TMX maps, etc.) for changes during development and reloading them without killing the game. Covers Screen.WatchContentDirectory, source/output mapping, debouncing, and…

19 oct. 2026
gum-integration
non classé

Gum Integration in FlatRedBall2. Use when working with UI, HUD, menus, buttons, labels, text display, StackPanel, Panel, layout, Gum Forms controls, Add, AddOverlay, screen-space vs world-space UI, blurry or low-res text, FontSize, text opacity/alpha, or any…

19 oct. 2026
shapes
non classé

Working with Shapes in FlatRedBall2. Use when working with AARect, Circle, Polygon, TileShapes, shape creation, visibility, color, IsFilled, OutlineThickness, or visual properties of shapes. Also covers SolidSides for one-way platforms and tile grids. Trigger…

19 oct. 2026
orchestrator
non classé

Minigame orchestrator for FlatRedBall2. Designs a small retro game (user-provided or random), delegates implementation to a fresh sub-agent, builds it, and reports friction. Use when the user says 'make a random game', 'use the orchestrator', or similar.

18 oct. 2026
sample-project-setup
non classé

Sample Project Setup for FlatRedBall2. Use when creating a new sample project, setting up a .csproj or .slnx, or wiring the KNI content pipeline. Covers the checklist for new sample projects.

18 oct. 2026
audio
non classé

Audio in FlatRedBall2. Use when working with sound effects, background music, AudioManager, loading Song or SoundEffect, volume control, or collision sound triggers.

18 oct. 2026
Affichage de 8 skills collectés sur 47.
frb-source-linking
non classé

What "Link Game to FRB Source" actually swaps in a game project's references, vs. the plain checker. Triggers: IsFrbSourceLinked, AddSourceManager, FrbSourcePlugin, GumCore.DesktopGlNet6.dll, stale prebuilt Gum/FRB binaries, Libraries\DesktopGl.

25 oct. 2026
release
non classé

FRB1 (engine + Glue) release runbook — gh CLI sequence for Engine.yml/glue.yml, version scheme, release notes. Triggers: cutting a release, IsBeta, BuildServerUploaderConsole, NuGet publish, changeengineversion.

25 oct. 2026
glue-referenced-file-properties
non classé

ReferencedFileSave properties whose meaning depends on container type (Screen/Entity/Global), and the two independent property grids that must each hide the ones that don't apply. Triggers: IsSharedStatic, IsDatabaseForLocalizing, GetContainerType,…

25 oct. 2026
glue-live-edit
non classé

Glue↔running-game live edit (drag/resize/tweak a live game, changes flow back to Glue). Triggers: GlueControl, GameConnectionManager, CommandReceiver, VariableAssignmentLogic, EmbeddedCodeManager, ActivityEditMode, edit mode.

18 oct. 2026
achx-format
non classé

The .achx/.achj animation file formats and their save/runtime split. Triggers: .achx, .achj, AnimationChainListSave, AnimationChainSave, AnimationFrameSave, ToAnimationChainList, FromXElement, ParseJson.

18 oct. 2026
gluj-versions
non classé

Use when adding, modifying, or reasoning about Gluj/Glux file format versions, the GluxVersions enum, FileVersion checks, or anything that gates behavior on the version of a loaded Glue project.

18 oct. 2026
gum-codegen
non classé

Use when working on Glue's Gum code generation — adding/removing/version-gating generated properties on Gum standard runtime types (NineSlice, Text, Container, Sprite, etc.), or debugging "why is/isn't this Gum variable being generated."

10 oct. 2026
gum-forms
non classé

FRB Gum Forms codegen and how Forms controls take cursor input. Triggers: XxxForms.Generated.cs, FormsClassCodeGenerator, UserControl, Cursor.WindowOver, clicks eaten by Gum UI.

27 sept. 2026
Affichage de 8 skills collectés sur 32.
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