maya-materials
Authoring stage — create, assign, query, and manage Lambert / Blinn / surface shader networks. Use for ad-hoc material assignment. For reusable presets and library workflows use maya-material-library; for final rendering use maya-render.
Source facts
- Repository
- loonghao/dcc-mcp-maya
- Last source activity
- May 24, 2026 at 05:40
- Detected SKILL.md language
- English
- Stars
- 12
- Forks
- 4
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