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maya-materials

Authoring stage — create, assign, query, and manage Lambert / Blinn / surface shader networks. Use for ad-hoc material assignment. For reusable presets and library workflows use maya-material-library; for final rendering use maya-render.

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Source facts

Repository
loonghao/dcc-mcp-maya
Last source activity
May 24, 2026 at 05:40
Detected SKILL.md language
English
Stars
12
Forks
4

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