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maya-primitives

Authoring stage — schema-validated quick path for creating polygon primitives and editing transforms. Use for predictable, agent-driven primitive creation; the parameters are validated by inputSchema and the results carry structured object names. For complex mesh editing use maya-mesh-ops, for materials use maya-materials, and for arbitrary modelling code drop into maya-scripting.

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Source facts

Repository
loonghao/dcc-mcp-maya
Last source activity
May 24, 2026 at 05:40
Detected SKILL.md language
English
Stars
12
Forks
4

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