Skip to main content

build-threejs-enemy-systems

Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder fallbacks, deterministic fixtures, or production playthrough validation.

Jump to install

Source facts

Repository
MengTo/Skills
Last source activity
July 24, 2026 at 06:17
Detected SKILL.md language
English
Stars
5,036
Forks
624

Install options

The review-first prompt is selected by default. You can switch to a direct command or download a local copy.

Review the source files

Read SKILL.md and any companion files shown by SkillsMP before deciding whether to install.