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maya-mesh-ops

Authoring stage — polygon mesh editing: bevel, extrude, bridge, combine, separate, cleanup, boolean. Use for modifying existing polygon topology. Not for primitive creation (use maya-primitives), construction-history or DG inspection (use maya-node-graph), UV layout (maya-uv-ops), or material assignment (maya-materials).

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Source facts

Repository
loonghao/dcc-mcp-maya
Last source activity
May 24, 2026 at 05:40
Detected SKILL.md language
English
Stars
12
Forks
4

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Review the source files

Read SKILL.md and any companion files shown by SkillsMP before deciding whether to install.